Wins late — in Brawl Ball 6.3 points better in long rounds than in short ones (49.1% against 42.7%, split at 112 s). Needs the long round; in a fast game he never arrives.
Only Shooting Star. 08/05 to 08/19, 12 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Direct duels in Bounty: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Not enough data yet.
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.