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Ruffs

Support Mythic Ranked · Masters Spiraling Out Brawl Ball
48.0%Win rate on Spiraling Out
748Games here
5.4%Pick rate
54Trust Score
28. of 75Rank on this map

Wins late — in Knockout 6.7 points better in long rounds than in short ones (53.5% against 46.8%, split at 99 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 15.45.9 %
Popularity 89.3.92 %
Breadth 0.0% of maps
Counter safety 37.34.5 %
Star rate 0.7.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Spiraling Out — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +3.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 46.1% from 343 gamesDiamond — 45.0% from 682 gamesMythic — 47.0% from 1,540 gamesLegendary — 48.2% from 742 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Spiraling Out. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Ash 54.4% 789 games Bibi 54.6% 606 games Barley 60.2% 83 games Shade 50.8% 518 games Meg 49.6% 1,039 games Emz 49.1% 1,122 games

Who plays him best

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 weraiz Legendary 20 38.2% 80.0%
2 WhyyHonk?🧸🦋 Legendary 22 36.4% 68.2%
3 Snay Legendary 37 33.9% 48.6%
4 𝙻𝚄𝙽𝙰𝚃𝙸𝙺 Mythic 27 33.7% 51.9%
5 D龍O龍K龍S龍I Legendary 26 33.2% 50.0%