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Ruffs

Support Mythic Ranked · Legendary Triple Dribble Brawl Ball
44.2%Win rate on Triple Dribble
1,459Games here
0.7%Pick rate
64Trust Score
82. of 105Rank on this map
−4.8Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 22.45.4 %
Popularity 88.2.37 %
Breadth 0.0% of maps
Counter safety 24.32.7 %
Star rate 1.8.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/25, 20 days. 8 earlier days are left out — below 129 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 40.4% from 505 appearances08/05 — 40.8% from 958 appearances08/06 — 42.9% from 574 appearances08/07 — 45.8% from 271 appearances08/08 — 43.8% from 299 appearances08/09 — 46.5% from 396 appearances08/10 — 42.0% from 893 appearances08/11 — 44.5% from 1,693 appearances08/12 — 43.9% from 1,088 appearances08/13 — 45.8% from 581 appearances08/14 — 44.5% from 445 appearances08/15 — 42.9% from 315 appearances08/16 — 41.3% from 329 appearances08/17 — 46.0% from 322 appearances08/18 — 39.8% from 362 appearances08/21 — 47.4% from 137 appearances08/22 — 47.1% from 191 appearances08/23 — 43.4% from 272 appearances08/24 — 41.6% from 373 appearances08/25 — 44.7% from 434 appearances
40.4%08/04 44.7%08/25

Pick rate

08/04 — 1.8% from 505 appearances08/05 — 1.5% from 958 appearances08/06 — 1.7% from 574 appearances08/07 — 1.8% from 271 appearances08/08 — 1.8% from 299 appearances08/09 — 1.8% from 396 appearances08/10 — 1.6% from 893 appearances08/11 — 1.6% from 1,693 appearances08/12 — 1.4% from 1,088 appearances08/13 — 1.3% from 581 appearances08/14 — 1.4% from 445 appearances08/15 — 1.3% from 315 appearances08/16 — 1.2% from 329 appearances08/17 — 1.4% from 322 appearances08/18 — 1.6% from 362 appearances08/21 — 3.7% from 137 appearances08/22 — 3.6% from 191 appearances08/23 — 3.5% from 272 appearances08/24 — 3.0% from 373 appearances08/25 — 3.2% from 434 appearances
1.8%08/04 3.2%08/25

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Gold to Masters the win rate drops by 4.8 points (regression 46.9% to 42.1%). Higher up he gets outplayed.

Gold — 52.4% from 531 gamesDiamond — 43.5% from 1,119 gamesMythic — 44.1% from 8,542 gamesLegendary — 43.4% from 10,762 gamesMasters — 43.7% from 620 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Ash 52.7% 1,680 games Bibi 52.2% 1,225 games Rosa 57.3% 164 games Barley 54.3% 219 games Emz 48.5% 2,575 games Draco 60.6% 66 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.2% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.5% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.3% 76.0%
4 Eë парень Masters 29 37.7% 69.0%
5 Philip Legendary 23 37.3% 73.9%