Only Triple Dribble. 08/11 to 08/18, 8 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Mythic to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Mythic to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Mythic.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bibi
50.5%
2,296 games
Jacky
54.0%
315 games
Nita
50.1%
891 games
Rosa
53.6%
153 games
Larry & Lawrie
54.4%
125 games
Griff
47.3%
4,464 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ExC | Noiaoz | Legendary | 22 | 47.8% | 81.8% |
| 2 | 忧郁神Reboot | Legendary | 48 | 47.3% | 64.6% |
| 3 | HARK!RAT | Mythic | 22 | 46.8% | 77.3% |
| 4 | ERMY🎖️ | Legendary | 25 | 46.3% | 72.0% |
| 5 | うん ち | Legendary | 45 | 46.2% | 62.2% |