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← Overview

Ruffs

Support Mythic Ranked · Masters Undermine Gem Grab
52.9%Win rate on Undermine
569Games here
3.4%Pick rate
50Trust Score
11. of 77Rank on this map

History

Only Undermine. 08/05 to 08/11, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Win rate

08/05 — 49.1% from 112 appearances08/10 — 57.1% from 63 appearances08/11 — 54.9% from 71 appearances
49.1%08/05 54.9%08/11

Pick rate

08/05 — 4.8% from 112 appearances08/10 — 3.6% from 63 appearances08/11 — 3.5% from 71 appearances
4.8%08/05 3.5%08/11

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 50.9% from 678 gamesMythic — 49.0% from 9,135 gamesLegendary — 49.0% from 10,116 gamesMasters — 52.9% from 569 games
DiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Bolt 61.5% 117 games Ash 64.1% 78 games Edgar 52.0% 400 games Stu 53.6% 237 games Surge 52.9% 276 games Max 54.9% 164 games

Who plays him best

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.