Wins late — in Knockout 6.7 points better in long rounds than in short ones (53.5% against 46.8%, split at 99 s). Needs the long round; in a fast game he never arrives.
For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Undermine. 08/05 to 08/23, 15 days. 7 earlier days are left out — below 202 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.0%
490 games
Ash
60.1%
750 games
Mina
56.3%
632 games
Stu
53.3%
2,056 games
Mortis
53.6%
1,337 games
Bo
54.5%
739 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | weraiz | Legendary | 20 | 38.4% | 80.0% |
| 2 | WhyyHonk?🧸🦋 | Legendary | 22 | 36.6% | 68.2% |
| 3 | Neazzure | Legendary | 23 | 34.4% | 56.5% |
| 4 | Snay | Legendary | 37 | 34.1% | 48.6% |
| 5 | 𝐓𝐨𝐤𝐚♡ | Legendary | 22 | 33.9% | 54.5% |