Best map: Hard Rock Mine with 53.1% from 1,716 games.
Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/05 to 08/25, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
51.2% | 901 | 57 | ||
Hideout ![]() |
50.9% | 737 | 54 | ||
Dry Season ![]() |
48.4% | 927 | 57 | ||
Shooting Star ![]() |
47.5% | 514 | 49 |
Direct duels in Bounty: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.4% against Rosa in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.4%
336 games
Brock
56.3%
2,220 games
Mortis
56.5%
1,290 games
Tick
58.7%
412 games
Penny
59.7%
295 games
Piper
53.7%
1,101 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | weraiz | Masters | 45 | 40.5% | 66.7% |
| 2 | SNM|ᴬᵏᵘᴬそ | Legendary | 25 | 38.7% | 76.0% |
| 3 | 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. | Legendary | 44 | 38.5% | 61.4% |
| 4 | Philip | Legendary | 23 | 37.6% | 73.9% |
| 5 | Dwayne Johnson | Masters | 21 | 37.5% | 76.2% |