My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ruffs

Support Mythic Ranked · Legendary Bounty
50.8%Win rate in Bounty
2,742Games
74Trust Score
35. of 105Rank in Bounty

Best map: Rustic Arcade with 53.3% from 1,668 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 62.50.8 %
Popularity 58.0.72 %
Breadth 22.3% of maps
Counter safety 65.35.4 %
Star rate 2.8.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 10 earlier days are left out — below 249 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/04 — 48.8% from 947 appearances08/05 — 50.7% from 2,101 appearances08/06 — 46.3% from 1,084 appearances08/07 — 50.6% from 569 appearances08/08 — 47.9% from 605 appearances08/09 — 49.2% from 717 appearances08/10 — 51.8% from 1,877 appearances08/11 — 49.4% from 3,337 appearances08/12 — 48.6% from 2,088 appearances08/13 — 51.7% from 1,241 appearances08/14 — 49.3% from 819 appearances08/15 — 52.2% from 718 appearances08/16 — 51.1% from 805 appearances08/17 — 47.7% from 622 appearances08/18 — 48.3% from 831 appearances08/21 — 50.9% from 273 appearances08/22 — 53.5% from 372 appearances08/23 — 49.3% from 485 appearances08/24 — 54.7% from 752 appearances08/25 — 45.7% from 787 appearances
48.8%08/04 45.7%08/25

Pick rate

08/04 — 0.8% from 947 appearances08/05 — 0.8% from 2,101 appearances08/06 — 0.8% from 1,084 appearances08/07 — 0.9% from 569 appearances08/08 — 0.8% from 605 appearances08/09 — 0.8% from 717 appearances08/10 — 0.8% from 1,877 appearances08/11 — 0.8% from 3,337 appearances08/12 — 0.7% from 2,088 appearances08/13 — 0.7% from 1,241 appearances08/14 — 0.6% from 819 appearances08/15 — 0.7% from 718 appearances08/16 — 0.7% from 805 appearances08/17 — 0.7% from 622 appearances08/18 — 0.9% from 831 appearances08/21 — 1.7% from 273 appearances08/22 — 1.6% from 372 appearances08/23 — 1.5% from 485 appearances08/24 — 1.5% from 752 appearances08/25 — 1.5% from 787 appearances
0.8%08/04 1.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.6% from 2,590 gamesDiamond — 48.8% from 4,112 gamesMythic — 48.9% from 29,461 gamesLegendary — 49.8% from 21,541 gamesMasters — 54.8% from 862 games
GoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Dry Season Bounty 52.8%
861 56
Layer Cake Bounty 49.5%
1195 61
Hideout Bounty 49.9%
495 48
Shooting Star Bountyprev. season 47.9%
2088 70

Against whom

Direct duels in Bounty: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.5% 340 games Brock 56.3% 2,282 games Mortis 56.3% 1,330 games Tick 58.3% 427 games Penny 59.9% 302 games Piper 54.1% 1,127 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.3% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 48 38.5% 60.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.4% 76.0%
4 Eë парень Masters 29 37.8% 69.0%
5 Philip Legendary 23 37.3% 73.9%