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Ruffs

Support Mythic Ranked · Masters Bounty
54.7%Win rate in Bounty
860Games
56Trust Score
10. of 86Rank in Bounty

Best map: Hard Rock Mine with 53.5% from 998 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 6.
Win rate 81.54.7 %
Popularity 72.1.22 %
Breadth 23.3% of maps
Counter safety 63.35.3 %
Star rate 6.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/18, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/05 — 50.8% from 126 appearances08/06 — 53.6% from 84 appearances08/10 — 46.7% from 105 appearances08/11 — 62.8% from 94 appearances08/18 — 55.0% from 60 appearances
50.8%08/05 55.0%08/18

Pick rate

08/05 — 1.4% from 126 appearances08/06 — 1.3% from 84 appearances08/10 — 1.4% from 105 appearances08/11 — 1.0% from 94 appearances08/18 — 1.8% from 60 appearances
1.4%08/05 1.8%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.7% from 2,486 gamesDiamond — 48.9% from 4,015 gamesMythic — 49.0% from 29,240 gamesLegendary — 49.8% from 21,338 gamesMasters — 54.7% from 860 games
GoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 29 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 52.6%
817 55
Layer Cake Bounty 50.0%
1105 60
Shooting Star Bountyprev. season 48.3%
2141 70
Hideout Bounty 49.0%
461 47

Against whom

Direct duels in Bounty: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.4% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.4% 330 games Brock 56.2% 2,179 games Mortis 56.7% 1,270 games Tick 59.1% 408 games Penny 59.7% 288 games Piper 53.5% 1,081 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.7% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.6% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.4% 76.2%