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EN

Ruffs

Support Mythic All games Bounty
52.6%Win rate in Bounty
17,918Games
100Trust Score
23. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 70.9% from 2,430 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 79.52.6 %
Popularity 25.0.29 %
Breadth 78.41% of maps
Counter safety 63.35.2 %
Star rate 5.8.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 16 days. 12 earlier days are left out — below 104 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 47.2% from 195 appearances08/06 — 55.2% from 1,099 appearances08/07 — 50.8% from 260 appearances08/08 — 56.5% from 324 appearances08/09 — 52.4% from 275 appearances08/11 — 57.6% from 396 appearances08/12 — 58.4% from 634 appearances08/13 — 50.8% from 2,044 appearances08/14 — 50.5% from 2,215 appearances08/15 — 46.5% from 1,974 appearances08/16 — 51.7% from 2,664 appearances08/17 — 54.8% from 1,672 appearances08/18 — 55.9% from 1,775 appearances08/19 — 56.8% from 812 appearances08/20 — 52.1% from 1,117 appearances08/24 — 64.8% from 179 appearances
47.2%08/05 64.8%08/24

Pick rate

08/05 — 0.2% from 195 appearances08/06 — 0.5% from 1,099 appearances08/07 — 0.5% from 260 appearances08/08 — 0.4% from 324 appearances08/09 — 0.6% from 275 appearances08/11 — 0.3% from 396 appearances08/12 — 0.3% from 634 appearances08/13 — 0.2% from 2,044 appearances08/14 — 0.3% from 2,215 appearances08/15 — 0.3% from 1,974 appearances08/16 — 0.4% from 2,664 appearances08/17 — 0.3% from 1,672 appearances08/18 — 0.3% from 1,775 appearances08/19 — 0.2% from 812 appearances08/20 — 0.3% from 1,117 appearances08/24 — 0.2% from 179 appearances
0.2%08/05 0.2%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 170 maps.

MapWin rateGamesTrust
Hideout Bounty 58.2%
1082 60
Wall Hugging Bounty 56.6%
2398 72
Choral Chambers Bounty 57.4%
619 51
Watermelons Bounty 58.8%
272 39
Layer Cake Bounty 52.7%
1586 65
Shooting Star Bounty 51.8%
3245 76
Tasty Berry Bounty 51.8%
1858 68
Crystal Clearing Bounty 50.3%
3546 77
Dry Season Bounty 51.4%
946 58
Supercut Bounty 50.0%
2212 70
Deathcap Trap Bounty 48.1%
154 31

Against whom

Direct duels in Bounty: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 35.3% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 66.4% 333 games Brock 56.3% 2,215 games Mortis 56.6% 1,288 games Tick 58.7% 412 games Penny 59.6% 292 games Piper 53.7% 1,097 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.8% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.7% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%