My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ruffs

Support Mythic Ranked · Diamond Brawl Ball
44.9%Win rate in Brawl Ball
5,262Games
83Trust Score
74. of 105Rank in Brawl Ball
−2.7Skill bonus

Best map: Hard Rock Mine with 53.2% from 1,699 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 28.44.9 %
Popularity 50.0.37 %
Breadth 12.3% of maps
Counter safety 14.32.5 %
Star rate 2.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 45.5% from 88 appearances08/06 — 47.0% from 83 appearances08/12 — 50.6% from 81 appearances08/13 — 47.1% from 87 appearances08/14 — 46.4% from 97 appearances08/15 — 45.9% from 109 appearances08/16 — 50.5% from 103 appearances08/17 — 46.2% from 117 appearances08/18 — 44.2% from 120 appearances08/20 — 44.0% from 1,185 appearances08/21 — 42.6% from 1,418 appearances08/22 — 47.6% from 893 appearances08/23 — 48.5% from 679 appearances08/24 — 43.1% from 671 appearances08/25 — 47.0% from 415 appearances
45.5%08/05 47.0%08/25

Pick rate

08/05 — 0.1% from 88 appearances08/06 — 0.1% from 83 appearances08/12 — 0.2% from 81 appearances08/13 — 0.2% from 87 appearances08/14 — 0.2% from 97 appearances08/15 — 0.2% from 109 appearances08/16 — 0.1% from 103 appearances08/17 — 0.2% from 117 appearances08/18 — 0.2% from 120 appearances08/20 — 0.5% from 1,185 appearances08/21 — 0.4% from 1,418 appearances08/22 — 0.4% from 893 appearances08/23 — 0.4% from 679 appearances08/24 — 0.3% from 671 appearances08/25 — 0.2% from 415 appearances
0.1%08/05 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Gold to Masters the win rate drops by 2.7 points (regression 46.0% to 43.3%). Higher up he gets outplayed.

Gold — 50.0% from 2,811 gamesDiamond — 45.3% from 6,258 gamesMythic — 44.2% from 48,604 gamesLegendary — 44.1% from 54,883 gamesMasters — 46.0% from 2,788 games
GoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 6 of 31 maps. 1 of 6 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinhole Punt Brawl Ball+Mythic + Gold 54.0%
87 22
Spiraling Out Brawl Ball 46.5%
969 58
Pinball Dreams Brawl Ball 46.0%
1060 59
Center Stage Brawl Ball 44.9%
1625 66
Sneaky Fields Brawl Ball 44.2%
717 54
Triple Dribble Brawl Ball 42.5%
877 57

Against whom

Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.3% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 53.3% 1,585 games Bibi 52.4% 1,157 games Rosa 56.6% 159 games Barley 55.2% 194 games Emz 48.5% 2,382 games Draco 60.7% 61 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.7% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.6% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%