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Ruffs

Support Mythic Ranked · Masters Brawl Ball
46.0%Win rate in Brawl Ball
2,788Games
74Trust Score
58. of 84Rank in Brawl Ball
−2.7Skill bonus

Best map: Hard Rock Mine with 53.5% from 998 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 17.46.0 %
Popularity 89.3.92 %
Breadth 23.3% of maps
Counter safety 39.35.0 %
Star rate 1.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 15 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 202 appearances08/05 — 43.4% from 318 appearances08/06 — 42.3% from 260 appearances08/07 — 35.9% from 78 appearances08/08 — 39.3% from 150 appearances08/09 — 51.4% from 142 appearances08/10 — 44.6% from 305 appearances08/11 — 44.5% from 384 appearances08/12 — 51.4% from 179 appearances08/13 — 43.9% from 107 appearances08/14 — 49.3% from 75 appearances08/16 — 50.8% from 61 appearances08/17 — 57.1% from 77 appearances08/18 — 46.1% from 128 appearances08/25 — 53.0% from 83 appearances
50.5%08/04 53.0%08/25

Pick rate

08/04 — 4.1% from 202 appearances08/05 — 3.9% from 318 appearances08/06 — 3.8% from 260 appearances08/07 — 3.8% from 78 appearances08/08 — 4.1% from 150 appearances08/09 — 3.6% from 142 appearances08/10 — 3.9% from 305 appearances08/11 — 4.3% from 384 appearances08/12 — 4.2% from 179 appearances08/13 — 3.9% from 107 appearances08/14 — 3.6% from 75 appearances08/16 — 2.8% from 61 appearances08/17 — 4.6% from 77 appearances08/18 — 3.8% from 128 appearances08/25 — 4.1% from 83 appearances
4.1%08/04 4.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Gold to Masters the win rate drops by 2.7 points (regression 46.0% to 43.3%). Higher up he gets outplayed.

Gold — 50.0% from 2,811 gamesDiamond — 45.3% from 6,258 gamesMythic — 44.2% from 48,604 gamesLegendary — 44.1% from 54,883 gamesMasters — 46.0% from 2,788 games
GoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 5 of 29 maps. 1 of 5 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 49.0%
893 57
Spiraling Out Brawl Ball+Legendary 46.7%
2039 69
Pinball Dreams Brawl Ballprev. season 45.4%
595 51
Sneaky Fields Brawl Ballprev. season 45.2%
641 52
Triple Dribble Brawl Ballprev. season 43.6%
615 51

Against whom

Direct duels in Brawl Ball: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.3% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 53.3% 1,585 games Bibi 52.4% 1,157 games Rosa 56.6% 159 games Barley 55.2% 194 games Emz 48.5% 2,382 games Draco 60.7% 61 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.7% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.6% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%