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Ruffs

Support Mythic Ranked · Silver
54.6%Win rate across all maps
863Games
56Trust Score
30. of 105Rank by score

Best map: Shooting Star with 80.0% from 25 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 2.
Win rate 76.54.6 %
Popularity 8.0.08 %
Breadth 34.10% of maps
Counter safety 86.33.3 %
Star rate 2.9.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 57.1% from 196 appearances08/21 — 48.1% from 160 appearances08/22 — 48.1% from 129 appearances08/23 — 54.3% from 94 appearances08/24 — 60.1% from 143 appearances08/25 — 59.0% from 139 appearances
57.1%08/20 59.0%08/25

Pick rate

08/20 — 0.1% from 196 appearances08/21 — 0.1% from 160 appearances08/22 — 0.1% from 129 appearances08/23 — 0.1% from 94 appearances08/24 — 0.1% from 143 appearances08/25 — 0.1% from 139 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 54.3% from 893 gamesGold — 50.5% from 16,217 gamesDiamond — 48.1% from 30,342 gamesMythic — 47.1% from 230,534 gamesLegendary — 47.3% from 228,907 gamesMasters — 50.1% from 12,601 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bountyprev. season 80.0%
25 3
Belle's Rock Knockout 60.3%
63 17
Dry Season Bounty 58.0%
50 14
Flaring Phoenix Knockoutprev. season 61.1%
36 9
Center Stage Brawl Ball 62.5%
32 7
Undermine Gem Grab 56.1%
41 11
Hard Rock Mine Gem Grabprev. season 57.6%
33 7
Pinball Dreams Brawl Ballprev. season 60.0%
25 3
Bridge Too Far Heist 61.9%
21 1
Kaboom Canyon Heist 61.9%
21 1
New Horizons Knockout 52.9%
51 14
Dueling Beetles Hot Zoneprev. season 53.8%
39 10
Safe Zone Heistprev. season 62.5%
16 0
Sneaky Fields Brawl Ballprev. season 54.8%
31 7
Out in the Open Knockout 52.5%
40 10
Gem Fort Gem Grab 57.1%
21 1
Rustic Arcade Gem Grabprev. season 52.8%
36 9
Parallel Plays Hot Zoneprev. season 60.0%
15 0
Layer Cake Bounty 51.2%
41 11
Open Business Hot Zoneprev. season 51.4%
35 8
Safe(r) Zone Heist 55.6%
18 0
Hideout Bounty 48.8%
41 11
Double Swoosh Gem Grabprev. season 50.0%
28 5
Ring of Fire Hot Zoneprev. season 46.4%
28 5
Triple Dribble Brawl Ball 38.1%
21 1
Hot Potato Heist 36.4%
22 1
Pit Stop Heist 31.6%
19 0
Spiraling Out Brawl Ball 35.3%
34 8

Who beats Ruffs and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.8% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.7% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%