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EN

Ruffs

Support Mythic Ranked · Gold Gem Grab
51.9%Win rate in Gem Grab
3,612Games
78Trust Score
30. of 105Rank in Gem Grab

Best map: Dry Season with 55.8% from 663 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 75.51.9 %
Popularity 29.0.16 %
Breadth 16.3% of maps
Counter safety 79.36.7 %
Star rate 1.10.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 53.7% from 775 appearances08/21 — 56.4% from 738 appearances08/22 — 53.3% from 540 appearances08/23 — 46.2% from 455 appearances08/24 — 48.0% from 637 appearances08/25 — 50.7% from 467 appearances
53.7%08/20 50.7%08/25

Pick rate

08/20 — 0.2% from 775 appearances08/21 — 0.2% from 738 appearances08/22 — 0.2% from 540 appearances08/23 — 0.2% from 455 appearances08/24 — 0.1% from 637 appearances08/25 — 0.1% from 467 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.1% from 3,682 gamesDiamond — 51.4% from 8,047 gamesMythic — 48.9% from 72,624 gamesLegendary — 49.1% from 83,939 gamesMasters — 51.9% from 5,095 games
GoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 6 of 29 maps. 2 of 6 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 53.7%
680 53
Hard Rock Mine Gem Grab 52.8%
916 57
Rustic Arcade Gem Grab 53.0%
766 55
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 49.2%
10291 93
Undermine Gem Grab 50.6%
757 54
Double Swoosh Gem Grab+Diamond 48.8%
1167 61

Against whom

Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.4% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.6% 839 games Ash 56.3% 1,427 games Stu 53.7% 3,749 games Mortis 53.1% 2,310 games Mina 54.1% 1,097 games Bo 53.7% 1,412 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.7% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.6% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.4% 76.2%