Best map: Hard Rock Mine with 53.5% from 998 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 30 maps. 1 of 7 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
53.5% | 998 | 58 | ||
Rustic Arcade prev. season |
53.3% | 886 | 57 | ||
Deathcap Trap prev. season |
53.0% | 961 | 58 | ||
Undermine prev. season |
53.0% | 581 | 50 | ||
Gem Fort prev. season |
50.5% | 592 | 51 | ||
Crystal Arcade prev. season |
48.1% | 711 | 53 | ||
Double Swoosh +Legendary |
46.9% | 948 | 58 |
Direct duels in Gem Grab: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.4% against Rosa in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.9%
862 games
Ash
56.2%
1,462 games
Stu
53.4%
3,843 games
Bo
53.9%
1,446 games
Mortis
53.0%
2,356 games
Nita
62.0%
166 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | weraiz | Masters | 45 | 40.5% | 66.7% |
| 2 | SNM|ᴬᵏᵘᴬそ | Legendary | 25 | 38.7% | 76.0% |
| 3 | 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. | Legendary | 44 | 38.5% | 61.4% |
| 4 | Philip | Legendary | 23 | 37.6% | 73.9% |
| 5 | Dwayne Johnson | Masters | 21 | 37.5% | 76.2% |