My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ruffs

Support Mythic Ranked · Masters Heist
61.3%Win rate in Heist
168Games
32Trust Score
12. of 75Rank in Heist
+3.0Skill bonus

Best map: Hard Rock Mine with 53.3% from 1,003 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 89.61.3 %
Popularity 39.0.24 %
Breadth 0.0% of maps
Counter safety 56.35.6 %
Star rate 17.4.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +3.0 — rewards skill: from Gold to Legendary the win rate climbs by 3.0 points (regression 43.8% to 46.8%). The higher the tier, the better he does.

Gold — 45.8% from 1,410 gamesDiamond — 43.9% from 1,818 gamesMythic — 45.2% from 8,578 gamesLegendary — 47.9% from 3,707 games
GoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Masters). Filtered to Heist: 5 of 30 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heistprev. season 51.0%
704 53
Hot Potato Heistprev. season 48.6%
1781 67
Bridge Too Far Heistprev. season 45.6%
2387 72
Pit Stop Heist 46.1%
547 49
Kaboom Canyon Heistprev. season 44.8%
2126 70

Against whom

Direct duels in Heist: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.4% against Rosa in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 58.8% 548 games Edgar 53.8% 671 games Chuck 54.5% 310 games Mico 52.8% 343 games Trunk 59.0% 83 games Rico 50.2% 287 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 SNM|ᴬᵏᵘᴬそ Legendary 25 38.7% 76.0%
3 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 44 38.5% 61.4%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%