Best map: Hard Rock Mine with 52.9% from 1,745 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 14 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +2.0 points across the whole range). He plays the same at the bottom as at the top.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
47.4% | 963 | 58 | ||
Parallel Plays +Mythic |
47.4% | 901 | 57 | ||
Dueling Beetles ![]() |
45.6% | 791 | 55 | ||
Ring of Fire ![]() |
41.5% | 865 | 56 |
Direct duels in Hot Zone: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.0% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
57.2%
416 games
Meg
53.1%
1,201 games
Bibi
55.2%
375 games
Tick
54.4%
344 games
Kenji
52.1%
499 games
Stu
49.5%
1,612 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | weraiz | Masters | 45 | 40.3% | 66.7% |
| 2 | 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. | Legendary | 48 | 38.5% | 60.4% |
| 3 | SNM|ᴬᵏᵘᴬそ | Legendary | 25 | 38.4% | 76.0% |
| 4 | Philip | Legendary | 23 | 37.4% | 73.9% |
| 5 | Dwayne Johnson | Masters | 21 | 37.2% | 76.2% |