Best map: Dry Season with 56.2% from 678 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.1 — rewards skill: from Gold to Masters the win rate climbs by 2.1 points (regression 43.4% to 45.5%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Gold). Filtered to Hot Zone: 4 of 30 maps. 2 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles +Diamond |
46.8% | 1327 | 63 | ||
Parallel Plays +Diamond |
47.2% | 511 | 48 | ||
Ring of Fire ![]() |
45.4% | 599 | 51 | ||
Open Business ![]() |
42.8% | 640 | 52 |
Direct duels in Hot Zone: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.4% against Rosa in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
57.3%
410 games
Meg
53.2%
1,179 games
Bibi
55.3%
371 games
Tick
54.5%
334 games
Kenji
51.7%
491 games
Stu
49.5%
1,599 games
Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | weraiz | Masters | 45 | 40.5% | 66.7% |
| 2 | SNM|ᴬᵏᵘᴬそ | Legendary | 25 | 38.6% | 76.0% |
| 3 | 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. | Legendary | 44 | 38.5% | 61.4% |
| 4 | Philip | Legendary | 23 | 37.6% | 73.9% |
| 5 | Dwayne Johnson | Masters | 21 | 37.4% | 76.2% |