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EN

Ruffs

Support Mythic Ranked · Legendary Knockout
50.6%Win rate in Knockout
5,089Games
83Trust Score
34. of 105Rank in Knockout
−2.5Skill bonus

Best map: Rustic Arcade with 53.1% from 1,576 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 62.50.6 %
Popularity 74.1.22 %
Breadth 0.0% of maps
Counter safety 62.37.2 %
Star rate 3.9.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/04 — 44.8% from 1,740 appearances08/05 — 48.1% from 3,830 appearances08/06 — 46.5% from 2,052 appearances08/07 — 50.6% from 863 appearances08/08 — 49.7% from 1,167 appearances08/09 — 50.0% from 1,267 appearances08/10 — 47.1% from 3,184 appearances08/11 — 49.0% from 5,794 appearances08/12 — 48.2% from 3,714 appearances08/13 — 48.4% from 2,074 appearances08/14 — 49.2% from 1,560 appearances08/15 — 50.0% from 1,227 appearances08/16 — 47.6% from 1,402 appearances08/17 — 46.4% from 1,246 appearances08/18 — 44.4% from 1,645 appearances08/19 — 45.7% from 433 appearances08/21 — 53.8% from 511 appearances08/22 — 53.2% from 760 appearances08/23 — 49.7% from 1,008 appearances08/24 — 49.4% from 1,464 appearances08/25 — 49.2% from 1,288 appearances
44.8%08/04 49.2%08/25

Pick rate

08/04 — 1.5% from 1,740 appearances08/05 — 1.4% from 3,830 appearances08/06 — 1.5% from 2,052 appearances08/07 — 1.3% from 863 appearances08/08 — 1.5% from 1,167 appearances08/09 — 1.4% from 1,267 appearances08/10 — 1.3% from 3,184 appearances08/11 — 1.3% from 5,794 appearances08/12 — 1.2% from 3,714 appearances08/13 — 1.1% from 2,074 appearances08/14 — 1.2% from 1,560 appearances08/15 — 1.2% from 1,227 appearances08/16 — 1.3% from 1,402 appearances08/17 — 1.4% from 1,246 appearances08/18 — 1.7% from 1,645 appearances08/19 — 1.4% from 433 appearances08/21 — 3.3% from 511 appearances08/22 — 3.2% from 760 appearances08/23 — 3.2% from 1,008 appearances08/24 — 2.8% from 1,464 appearances08/25 — 2.7% from 1,288 appearances
1.5%08/04 2.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Gold to Masters the win rate drops by 2.5 points (regression 49.8% to 47.3%). Higher up he gets outplayed.

Gold — 52.0% from 3,644 gamesDiamond — 49.3% from 6,416 gamesMythic — 48.1% from 47,171 gamesLegendary — 48.3% from 38,815 gamesMasters — 48.3% from 1,803 games
GoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 51.9%
1476 64
New Horizons Knockout 50.6%
1420 64
Belle's Rock Knockout 50.6%
1310 63
Out in the Open Knockout 48.7%
883 57

Against whom

Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.3% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 55.9% 3,899 games Edgar 55.8% 1,856 games Sprout 56.4% 691 games Grom 59.2% 272 games Gray 53.7% 1,502 games Pearl 53.6% 1,421 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 45 40.5% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.8% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.7% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.5% 76.2%