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Ruffs

Support Mythic Ranked · Mythic Knockout
47.8%Win rate in Knockout
8,978Games
91Trust Score
43. of 105Rank in Knockout
−2.3Skill bonus

Best map: Dry Season with 53.3% from 1,480 games.

Wins late — in Bounty 6.2 points better in long rounds than in short ones (53.1% against 46.9%, split at 98 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 49.47.8 %
Popularity 80.1.41 %
Breadth 32.3% of maps
Counter safety 61.37.1 %
Star rate 3.9.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 48.3% from 596 appearances08/05 — 48.1% from 1,962 appearances08/06 — 50.2% from 1,465 appearances08/10 — 46.6% from 1,007 appearances08/11 — 47.7% from 3,318 appearances08/12 — 48.7% from 4,617 appearances08/13 — 48.5% from 4,226 appearances08/14 — 48.7% from 4,201 appearances08/15 — 48.0% from 3,613 appearances08/16 — 48.4% from 3,596 appearances08/17 — 47.2% from 3,776 appearances08/18 — 47.6% from 3,559 appearances08/19 — 47.2% from 918 appearances08/20 — 46.4% from 500 appearances08/21 — 48.4% from 2,082 appearances08/22 — 49.2% from 1,751 appearances08/23 — 48.0% from 1,520 appearances08/24 — 46.0% from 2,003 appearances08/25 — 47.7% from 1,122 appearances
48.3%08/04 47.7%08/25

Pick rate

08/04 — 0.6% from 596 appearances08/05 — 0.5% from 1,962 appearances08/06 — 0.5% from 1,465 appearances08/10 — 0.6% from 1,007 appearances08/11 — 0.5% from 3,318 appearances08/12 — 0.5% from 4,617 appearances08/13 — 0.4% from 4,226 appearances08/14 — 0.4% from 4,201 appearances08/15 — 0.4% from 3,613 appearances08/16 — 0.4% from 3,596 appearances08/17 — 0.4% from 3,776 appearances08/18 — 0.4% from 3,559 appearances08/19 — 0.4% from 918 appearances08/20 — 2.7% from 500 appearances08/21 — 2.2% from 2,082 appearances08/22 — 1.8% from 1,751 appearances08/23 — 1.6% from 1,520 appearances08/24 — 1.5% from 2,003 appearances08/25 — 1.4% from 1,122 appearances
0.6%08/04 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.3 — punishes weak opponents: from Gold to Masters the win rate drops by 2.3 points (regression 49.7% to 47.4%). Higher up he gets outplayed.

Gold — 51.7% from 3,588 gamesDiamond — 49.3% from 6,377 gamesMythic — 48.1% from 47,008 gamesLegendary — 48.3% from 38,679 gamesMasters — 48.3% from 1,803 games
GoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockout 50.0%
1776 67
New Horizons Knockout 48.3%
2476 72
Flaring Phoenix Knockout 46.9%
2059 69
Belle's Rock Knockout 46.5%
2667 73

Against whom

Direct duels in Knockout: how Ruffs does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.4% against Shade in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Ruffs runs in 1 circle — whoever Ruffs beats beats someone who in turn beats Ruffs. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 55.9% 3,843 games Edgar 55.8% 1,821 games Sprout 56.6% 677 games Gray 53.9% 1,461 games Pearl 53.4% 1,399 games Grom 58.5% 265 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 weraiz Masters 42 40.0% 66.7%
2 𝕬𝖓𝖉𝖗𝖊︎︎𝖎. Legendary 41 38.7% 63.4%
3 SNM|ᴬᵏᵘᴬそ Legendary 25 38.6% 76.0%
4 Philip Legendary 23 37.6% 73.9%
5 Dwayne Johnson Masters 21 37.4% 76.2%