My roster

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EN

Sampre-patch

Assassin Epic Trophies Bounty
45.1%Win rate in Bounty
10,500Games
94Trust Score
78. of 106Rank in Bounty

Best map: Nutmeg with 60.3% from 9,068 games.

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 2.BreadthCounter safetyStar rate
Win rate 29.45.1 %
Popularity 2.0.16 %
Breadth 63.48% of maps
Counter safety 93.41.8 %
Star rate 82.≈ 23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 09/01, 21 days. 7 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.

Win rate

08/05 — 40.3% from 67 appearances08/06 — 41.6% from 546 appearances08/07 — 53.4% from 161 appearances08/08 — 51.6% from 258 appearances08/09 — 44.8% from 165 appearances08/11 — 57.9% from 107 appearances08/12 — 41.9% from 148 appearances08/13 — 40.7% from 1,105 appearances08/14 — 43.6% from 1,265 appearances08/15 — 38.1% from 1,128 appearances08/16 — 39.4% from 1,548 appearances08/17 — 45.7% from 905 appearances08/18 — 54.1% from 1,031 appearances08/19 — 49.7% from 324 appearances08/20 — 38.9% from 610 appearances08/24 — 61.3% from 119 appearances08/26 — 55.9% from 177 appearances08/28 — 61.0% from 100 appearances08/29 — 52.1% from 71 appearances08/30 — 66.6% from 341 appearances09/01 — 58.4% from 101 appearances
40.3%08/05 58.4%09/01

Pick rate

08/05 — 0.1% from 67 appearances08/06 — 0.2% from 546 appearances08/07 — 0.3% from 161 appearances08/08 — 0.3% from 258 appearances08/09 — 0.4% from 165 appearances08/11 — 0.1% from 107 appearances08/12 — 0.1% from 148 appearances08/13 — 0.1% from 1,105 appearances08/14 — 0.2% from 1,265 appearances08/15 — 0.2% from 1,128 appearances08/16 — 0.2% from 1,548 appearances08/17 — 0.1% from 905 appearances08/18 — 0.1% from 1,031 appearances08/19 — 0.1% from 324 appearances08/20 — 0.2% from 610 appearances08/24 — 0.1% from 119 appearances08/26 — 0.1% from 177 appearances08/28 — 0.1% from 100 appearances08/29 — 0.2% from 71 appearances08/30 — 0.2% from 341 appearances09/01 — 0.2% from 101 appearances
0.1%08/05 0.2%09/01

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 172 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Wall Hugging Bounty 55.5%
1833 68
Watermelons Bounty 59.1%
257 38
Hideout Bounty 51.8%
479 48
Layer Cake Bounty 50.0%
1012 59
Choral Chambers Bounty 50.4%
260 38
Crystal Clearing Bounty 42.8%
2281 71
Deathcap Trap Bounty 40.0%
100 24
Tasty Berry Bounty 41.0%
1104 60
Supercut Bounty 40.6%
1454 64
Dry Season Bounty 35.7%
308 41
Shooting Star Bounty 36.4%
1412 64

Against whom

Direct duels in Bounty: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 41.2% against Bull in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 64.9% 94 games Tick 56.3% 206 games Najia 59.2% 120 games Edgar 52.2% 485 games Brock 51.9% 466 games Bo 61.0% 82 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Профессор Masters 197 50.1% 61.4%
2 Bruno Legendary 103 45.9% 61.2%
3 Lucid🍁 Legendary 124 43.7% 55.6%
4 The Red Beast Masters 51 41.3% 60.8%
5 OGC|Goonix Legendary 25 41.2% 76.0%