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← Overview

Sam

Assassin Epic Ranked · Diamond
53.3%Win rate across all maps
3,008Games
75Trust Score
29. of 105Rank by score
−4.8Skill bonus

Best map: Dueling Beetles with 69.6% from 112 games.

Diamondchange

History

08/04 to 08/21, 13 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 51.6% from 95 appearances08/05 — 53.6% from 209 appearances08/06 — 51.9% from 216 appearances08/12 — 47.0% from 117 appearances08/13 — 54.3% from 197 appearances08/14 — 48.1% from 189 appearances08/15 — 50.6% from 241 appearances08/16 — 51.1% from 235 appearances08/17 — 48.6% from 296 appearances08/18 — 56.0% from 225 appearances08/19 — 46.7% from 75 appearances08/20 — 54.7% from 1,268 appearances08/21 — 52.6% from 1,688 appearances
51.6%08/04 52.6%08/21

Pick rate

08/04 — 0.1% from 95 appearances08/05 — 0.0% from 209 appearances08/06 — 0.0% from 216 appearances08/12 — 0.0% from 117 appearances08/13 — 0.1% from 197 appearances08/14 — 0.0% from 189 appearances08/15 — 0.1% from 241 appearances08/16 — 0.0% from 235 appearances08/17 — 0.1% from 296 appearances08/18 — 0.0% from 225 appearances08/19 — 0.1% from 75 appearances08/20 — 0.1% from 1,268 appearances08/21 — 0.1% from 1,688 appearances
0.1%08/04 0.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.8 points (regression 53.8% to 49.1%). Higher up he gets outplayed.

Gold — 53.2% from 2,686 gamesDiamond — 52.5% from 5,203 gamesMythic — 50.8% from 21,180 gamesLegendary — 48.6% from 5,524 games
GoldDiamondMythicLegendary

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Dueling Beetles Hot Zone 69.6%
112 26
Pinball Dreams Brawl Ball 60.5%
190 34
Triple Dribble Brawl Ballprev. season 54.2%
391 44
Spiraling Out Brawl Ball 56.2%
210 35
Layer Cake Bounty 61.1%
95 23
Hot Potato Heist 60.4%
96 23
Center Stage Brawl Ball 55.3%
159 31
Open Business Hot Zone 58.0%
100 24
Kaboom Canyon Heist 62.5%
64 17
Ring of Fire Hot Zone 59.1%
66 18
Bridge Too Far Heist 59.7%
62 17
Sneaky Fields Brawl Ballprev. season 50.1%
397 45
Deathcap Trap Gem Grabprev. season 55.7%
79 21
Belle's Rock Knockout 54.7%
75 20
Double Swoosh Gem Grab 51.4%
111 26
Parallel Plays Hot Zone 49.3%
150 30
Gem Fort Gem Grab 49.3%
146 30
Safe(r) Zone Heist 51.9%
54 15
Rustic Arcade Gem Grab 49.4%
83 21
Safe Zone Heist 51.1%
47 13
New Horizons Knockout 48.4%
93 23
Pit Stop Heist 47.8%
113 26
Hideout Bounty 48.6%
70 19
Hard Rock Mine Gem Grab 47.1%
138 29
Dry Season Bounty 47.9%
71 19
Shooting Star Bounty 46.0%
63 17
Out in the Open Knockout 44.9%
69 19
Undermine Gem Grab 44.1%
111 26
Flaring Phoenix Knockout 40.0%
90 23
Crystal Arcade Gem Grabprev. season 34.7%
75 20

Against whom

Direct duels in Bounty: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Counters

Sam counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Sam here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.1% 84 games Edgar 50.7% 75 games

Who plays him best

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Iamssam Mythic 21 33.7% 66.7%
2 伊藤さんだよ Mythic 20 31.2% 55.0%
3 とも Diamond 26 25.9% 26.9%