Best map: Dueling Beetles with 68.6% from 105 games.
Diamondchange
08/04 to 08/21, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.8 points (regression 53.8% to 49.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
68.6% | 105 | 25 | ||
Pinball Dreams prev. season |
56.6% | 362 | 43 | ||
Center Stage prev. season |
54.7% | 307 | 41 | ||
Triple Dribble prev. season |
53.8% | 383 | 44 | ||
Open Business ![]() |
61.1% | 95 | 23 | ||
Layer Cake ![]() |
60.2% | 88 | 22 | ||
Hot Potato ![]() |
60.0% | 90 | 23 | ||
Spiraling Out ![]() |
54.6% | 196 | 34 | ||
Kaboom Canyon ![]() |
62.3% | 61 | 17 | ||
Bridge Too Far ![]() |
61.7% | 60 | 16 | ||
Ring of Fire ![]() |
59.1% | 66 | 18 | ||
Sneaky Fields prev. season |
49.7% | 384 | 44 | ||
Double Swoosh prev. season |
51.2% | 217 | 36 | ||
Deathcap Trap prev. season |
55.7% | 79 | 21 | ||
Belle's Rock ![]() |
55.2% | 67 | 18 | ||
Parallel Plays ![]() |
49.3% | 146 | 30 | ||
Gem Fort ![]() |
48.9% | 139 | 29 | ||
Pit Stop ![]() |
48.6% | 109 | 25 | ||
Rustic Arcade ![]() |
49.4% | 79 | 21 | ||
Dry Season ![]() |
49.3% | 69 | 19 | ||
New Horizons ![]() |
48.8% | 80 | 21 | ||
Safe Zone ![]() |
50.0% | 42 | 11 | ||
Safe(r) Zone ![]() |
49.0% | 51 | 14 | ||
Hideout ![]() |
47.8% | 69 | 19 | ||
Hard Rock Mine ![]() |
46.2% | 132 | 28 | ||
Out in the Open ![]() |
46.3% | 67 | 18 | ||
Shooting Star ![]() |
44.3% | 61 | 17 | ||
Flaring Phoenix ![]() |
41.9% | 86 | 22 | ||
Undermine ![]() |
41.0% | 105 | 25 | ||
Crystal Arcade prev. season |
34.7% | 75 | 20 |
Direct duels in Brawl Ball: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Sam here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.4%
261 games
Emz
62.4%
141 games
Griff
58.8%
216 games
Surge
62.7%
126 games
Bibi
57.8%
135 games
Rico
55.2%
201 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | とも | Diamond | 25 | 26.4% | 28.0% |