Best map: Sneaky Fields with 59.3% from 140 games.
Goldchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 53.8% to 49.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
59.3% | 140 | 29 | ||
Bridge Too Far ![]() |
67.2% | 61 | 17 | ||
Spiraling Out ![]() |
55.4% | 177 | 33 | ||
Hard Rock Mine ![]() |
56.3% | 135 | 29 | ||
Center Stage ![]() |
56.0% | 134 | 28 | ||
Pit Stop ![]() |
61.5% | 65 | 18 | ||
Parallel Plays ![]() |
58.8% | 80 | 21 | ||
Pinball Dreams ![]() |
54.5% | 145 | 30 | ||
Hot Potato ![]() |
57.8% | 83 | 21 | ||
Layer Cake ![]() |
54.5% | 88 | 22 | ||
Safe Zone ![]() |
58.5% | 53 | 15 | ||
Dueling Beetles ![]() |
54.9% | 82 | 21 | ||
Kaboom Canyon ![]() |
57.4% | 54 | 15 | ||
Gem Fort ![]() |
52.2% | 115 | 26 | ||
Safe(r) Zone ![]() |
56.6% | 53 | 15 | ||
Triple Dribble ![]() |
50.6% | 158 | 31 | ||
Belle's Rock ![]() |
51.2% | 84 | 21 | ||
New Horizons ![]() |
50.6% | 83 | 21 | ||
Rustic Arcade ![]() |
50.7% | 73 | 19 | ||
Flaring Phoenix ![]() |
50.0% | 68 | 18 | ||
Dry Season ![]() |
50.9% | 53 | 15 | ||
Ring of Fire ![]() |
49.3% | 69 | 19 | ||
Hideout ![]() |
49.2% | 63 | 17 | ||
Undermine ![]() |
48.0% | 98 | 24 | ||
Out in the Open ![]() |
48.6% | 70 | 19 | ||
Double Swoosh ![]() |
46.7% | 90 | 23 | ||
Open Business ![]() |
45.6% | 79 | 21 | ||
Deathcap Trap prev. season |
30.8% | 13 | 0 | ||
Shooting Star ![]() |
38.0% | 50 | 14 |
Direct duels in Brawl Ball: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Sam here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.0%
271 games
Griff
59.5%
227 games
Surge
63.7%
135 games
Emz
61.5%
148 games
Rico
56.5%
209 games
Bibi
58.9%
141 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list