Best map: Hot Potato with 57.8% from 192 games.
Legendarychange
08/04 to 08/19, 16 days. 6 earlier days are left out — below 89 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.8 points (regression 53.8% to 49.0%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
57.8% | 192 | 34 | ||
Pinball Dreams prev. season |
53.1% | 335 | 42 | ||
Bridge Too Far prev. season |
54.5% | 176 | 33 | ||
Kaboom Canyon prev. season |
56.8% | 118 | 27 | ||
Undermine prev. season |
52.7% | 237 | 37 | ||
Safe Zone prev. season |
56.3% | 112 | 26 | ||
Hard Rock Mine prev. season |
51.0% | 286 | 40 | ||
Layer Cake prev. season |
51.6% | 221 | 36 | ||
Parallel Plays prev. season |
49.6% | 377 | 44 | ||
Rustic Arcade prev. season |
52.2% | 138 | 29 | ||
Double Swoosh prev. season |
50.6% | 180 | 33 | ||
Sneaky Fields prev. season |
48.3% | 348 | 43 | ||
Triple Dribble prev. season |
47.8% | 347 | 43 | ||
Dueling Beetles prev. season |
48.7% | 187 | 33 | ||
Center Stage prev. season |
47.7% | 300 | 41 | ||
New Horizons prev. season |
48.3% | 143 | 29 | ||
Ring of Fire prev. season |
47.8% | 113 | 26 | ||
Flaring Phoenix prev. season |
46.6% | 178 | 33 | ||
Open Business prev. season |
45.9% | 196 | 34 | ||
Deathcap Trap prev. season |
45.5% | 165 | 32 | ||
Shooting Star prev. season |
45.3% | 137 | 29 | ||
Out in the Open prev. season |
45.0% | 100 | 24 | ||
Crystal Arcade prev. season |
44.8% | 210 | 35 | ||
Gem Fort prev. season |
41.9% | 303 | 41 | ||
Dry Season prev. season |
39.9% | 178 | 33 | ||
Belle's Rock prev. season |
38.7% | 124 | 27 | ||
Hideout prev. season |
35.1% | 94 | 23 |
Direct duels in Brawl Ball: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Sam here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.0%
249 games
Emz
63.3%
128 games
Surge
63.4%
123 games
Griff
58.9%
209 games
Frank
60.6%
99 games
Rico
55.9%
179 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | とも | Diamond | 25 | 26.6% | 28.0% |