For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Sam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Griff
60.2%
1,043 games
Bibi
59.6%
668 games
Rico
57.6%
838 games
Emz
57.1%
741 games
Dynamike
60.1%
328 games
Surge
57.1%
646 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Профессор | Legendary | 154 | 47.5% | 61.0% |
| 2 | Bruno | Legendary | 69 | 41.8% | 60.9% |
| 3 | OGC|Goonix | Legendary | 25 | 39.3% | 76.0% |
| 4 | indecent | Legendary | 32 | 39.2% | 68.8% |
| 5 | feel my aura. | Legendary | 70 | 38.9% | 54.3% |