For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Deathcap Trap. 08/12 to 08/18, 7 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/18.
Direct duels in Gem Grab: how Sam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Sam here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Max
58.6%
99 games
Griff
53.9%
204 games
Starr Nova
56.7%
120 games
Bo
57.4%
108 games
Rico
54.3%
162 games
Stu
55.4%
130 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | OGC|Goonix | Legendary | 25 | 39.1% | 76.0% |
| 2 | Iamssam | Mythic | 31 | 38.6% | 67.7% |
| 3 | 伊藤さんだよ | Legendary | 25 | 34.6% | 56.0% |
| 4 | ❦┊Kaiser♛ | Mythic | 20 | 32.7% | 50.0% |
| 5 | コムドットファン | Mythic | 28 | 31.8% | 42.9% |