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EN

Sam

Assassin Epic Trophies Knockout
52.9%Win rate in Knockout
28,649Games
100Trust Score
71. of 106Rank in Knockout

Best map: Truth with 64.2% from 876 games.

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 35.52.9 %
Popularity 6.0.19 %
Breadth 58.34% of maps
Counter safety 96.45.1 %
Star rate 96.≈ 31.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/28, 22 days. 7 earlier days are left out — below 269 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/28.

Win rate

08/05 — 48.4% from 446 appearances08/06 — 48.0% from 1,543 appearances08/07 — 51.9% from 376 appearances08/10 — 50.6% from 346 appearances08/11 — 44.1% from 569 appearances08/12 — 54.4% from 733 appearances08/13 — 47.3% from 1,527 appearances08/14 — 45.4% from 1,929 appearances08/15 — 50.3% from 3,316 appearances08/16 — 50.9% from 4,134 appearances08/17 — 50.5% from 1,486 appearances08/18 — 45.0% from 673 appearances08/19 — 50.0% from 762 appearances08/20 — 51.3% from 947 appearances08/21 — 59.6% from 617 appearances08/22 — 52.2% from 506 appearances08/23 — 52.5% from 530 appearances08/24 — 58.5% from 1,036 appearances08/25 — 58.7% from 1,090 appearances08/26 — 60.8% from 1,892 appearances08/27 — 64.7% from 2,093 appearances08/28 — 62.7% from 1,502 appearances
48.4%08/05 62.7%08/28

Pick rate

08/05 — 0.1% from 446 appearances08/06 — 0.2% from 1,543 appearances08/07 — 0.3% from 376 appearances08/10 — 0.2% from 346 appearances08/11 — 0.1% from 569 appearances08/12 — 0.1% from 733 appearances08/13 — 0.2% from 1,527 appearances08/14 — 0.2% from 1,929 appearances08/15 — 0.2% from 3,316 appearances08/16 — 0.3% from 4,134 appearances08/17 — 0.2% from 1,486 appearances08/18 — 0.1% from 673 appearances08/19 — 0.1% from 762 appearances08/20 — 0.2% from 947 appearances08/21 — 0.1% from 617 appearances08/22 — 0.1% from 506 appearances08/23 — 0.1% from 530 appearances08/24 — 0.2% from 1,036 appearances08/25 — 0.1% from 1,090 appearances08/26 — 0.2% from 1,892 appearances08/27 — 0.2% from 2,093 appearances08/28 — 0.2% from 1,502 appearances
0.1%08/05 0.2%08/28

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 150 maps.

MapWin rateGamesTrust
Konnakol Knockout 58.8%
8049 90
Think Ahead Knockout 58.0%
1627 66
Goldarm Gulch Knockout 57.0%
1417 64
Double Decker Knockout 58.0%
653 52
Please Remain Standing Knockout 56.2%
733 54
Belle's Rock Knockout 53.7%
2727 74
Opening Move Knockout 54.0%
1100 60
Leaping Dogs Knockout 53.3%
659 52
Jungle Top Knockout 50.1%
2632 73
Streets with No Name Knockout 50.8%
1146 61
Crab Claws Knockout 49.9%
798 55
New Perspective Knockout 49.2%
632 52
Out in the Open Knockout 48.4%
736 54
Chivalry Knockout 46.5%
785 55
Healthy Middle Ground Knockout 52.1%
48 13
Close Call Knockout 44.9%
1306 63
Flaring Phoenix Knockout 45.7%
35 8
Flowing Springs Knockout 43.9%
1147 61
Split Difference Knockout 43.1%
2304 71
Deep End Knockout 18.3%
115 26

Against whom

Direct duels in Knockout: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 41.7% against Pierce in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Sam here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 59.4% 384 games Edgar 54.1% 355 games Gray 59.4% 106 games Bolt 65.0% 60 games Dynamike 63.5% 63 games Mortis 56.0% 134 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Профессор Legendary 147 48.1% 62.6%
2 OGC|Goonix Legendary 25 39.2% 76.0%
3 indecent Legendary 32 39.2% 68.8%
4 feel my aura. Legendary 70 38.9% 54.3%
5 I_hasdog Legendary 26 38.8% 73.1%