Best map: Pinball Dreams with 62.3% from 183 games.
Diamondchange
08/04 to 08/21, 13 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 53.8% to 49.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
62.3% | 183 | 33 | ||
Dueling Beetles ![]() |
68.2% | 107 | 25 | ||
Triple Dribble prev. season |
54.3% | 387 | 44 | ||
Center Stage prev. season |
54.7% | 311 | 41 | ||
Layer Cake ![]() |
61.5% | 91 | 23 | ||
Hot Potato ![]() |
60.4% | 96 | 23 | ||
Spiraling Out ![]() |
54.9% | 204 | 35 | ||
Open Business ![]() |
59.2% | 98 | 24 | ||
Kaboom Canyon ![]() |
62.9% | 62 | 17 | ||
Ring of Fire ![]() |
59.1% | 66 | 18 | ||
Bridge Too Far ![]() |
59.7% | 62 | 17 | ||
Double Swoosh prev. season |
51.1% | 219 | 36 | ||
Sneaky Fields prev. season |
49.6% | 391 | 44 | ||
Deathcap Trap prev. season |
55.7% | 79 | 21 | ||
Belle's Rock ![]() |
54.1% | 74 | 20 | ||
Parallel Plays ![]() |
49.3% | 150 | 30 | ||
Gem Fort ![]() |
49.0% | 143 | 29 | ||
Safe(r) Zone ![]() |
50.9% | 53 | 15 | ||
Rustic Arcade ![]() |
49.4% | 81 | 21 | ||
Pit Stop ![]() |
48.2% | 110 | 26 | ||
Safe Zone ![]() |
50.0% | 46 | 12 | ||
Dry Season ![]() |
48.6% | 70 | 19 | ||
Hideout ![]() |
48.6% | 70 | 19 | ||
New Horizons ![]() |
47.7% | 88 | 22 | ||
Hard Rock Mine ![]() |
46.7% | 135 | 29 | ||
Shooting Star ![]() |
45.2% | 62 | 17 | ||
Out in the Open ![]() |
44.9% | 69 | 19 | ||
Undermine ![]() |
43.1% | 109 | 25 | ||
Flaring Phoenix ![]() |
40.9% | 88 | 22 | ||
Crystal Arcade prev. season |
34.7% | 75 | 20 |
Direct duels in Knockout: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Sam counters nobody here — he wins and loses as strength would have it.
Nobody counters Sam here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list