Best map: Bridge Too Far with 67.6% from 68 games.
Goldchange
08/20 to 08/22, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/22.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.1 points (regression 54.1% to 49.0%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
67.6% | 68 | 18 | ||
Pinball Dreams ![]() |
57.0% | 179 | 33 | ||
Hard Rock Mine ![]() |
58.2% | 146 | 30 | ||
Center Stage ![]() |
57.8% | 154 | 31 | ||
Pit Stop ![]() |
61.5% | 78 | 20 | ||
Spiraling Out ![]() |
54.6% | 194 | 34 | ||
Sneaky Fields ![]() |
55.0% | 171 | 32 | ||
Parallel Plays ![]() |
58.9% | 95 | 23 | ||
Hot Potato ![]() |
57.6% | 92 | 23 | ||
Safe Zone ![]() |
62.1% | 58 | 16 | ||
Layer Cake ![]() |
55.7% | 106 | 25 | ||
Dueling Beetles ![]() |
55.3% | 94 | 23 | ||
Kaboom Canyon ![]() |
58.3% | 60 | 16 | ||
Safe(r) Zone ![]() |
58.3% | 60 | 16 | ||
Belle's Rock ![]() |
54.3% | 94 | 23 | ||
Triple Dribble ![]() |
50.6% | 180 | 33 | ||
Rustic Arcade ![]() |
51.2% | 84 | 21 | ||
New Horizons ![]() |
50.5% | 99 | 24 | ||
Ring of Fire ![]() |
51.2% | 80 | 21 | ||
Gem Fort ![]() |
49.2% | 132 | 28 | ||
Out in the Open ![]() |
50.7% | 75 | 20 | ||
Flaring Phoenix ![]() |
50.0% | 78 | 20 | ||
Hideout ![]() |
50.0% | 72 | 19 | ||
Dry Season ![]() |
50.0% | 64 | 17 | ||
Undermine ![]() |
47.5% | 118 | 27 | ||
Open Business ![]() |
46.7% | 92 | 23 | ||
Double Swoosh ![]() |
44.8% | 105 | 25 | ||
Shooting Star ![]() |
43.5% | 62 | 17 | ||
Deathcap Trap prev. season |
30.8% | 13 | 0 |
Direct duels in Knockout: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 46.8% against Stu in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Sam counters nobody here — he wins and loses as strength would have it.
Nobody counters Sam here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list