Best map: Open Business with 57.7% from 634 games.
Mythicchange
08/04 to 08/21, 14 days. 10 earlier days are left out — below 129 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 53.8% to 49.1%). Higher up he gets outplayed.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
57.7% | 634 | 52 | ||
Center Stage prev. season |
54.4% | 1440 | 64 | ||
Dueling Beetles prev. season |
55.1% | 766 | 55 | ||
Parallel Plays prev. season |
53.9% | 1220 | 61 | ||
Hot Potato prev. season |
55.1% | 653 | 52 | ||
Kaboom Canyon prev. season |
57.0% | 374 | 44 | ||
Bridge Too Far prev. season |
55.8% | 484 | 48 | ||
Pinball Dreams prev. season |
52.2% | 1546 | 65 | ||
Triple Dribble prev. season |
52.0% | 1762 | 67 | ||
Ring of Fire prev. season |
54.4% | 474 | 47 | ||
Sneaky Fields prev. season |
50.1% | 1749 | 67 | ||
Hard Rock Mine prev. season |
50.6% | 1057 | 59 | ||
Deathcap Trap prev. season |
50.9% | 780 | 55 | ||
Out in the Open prev. season |
51.5% | 408 | 45 | ||
Gem Fort prev. season |
49.4% | 923 | 57 | ||
Flaring Phoenix prev. season |
49.7% | 563 | 50 | ||
Dry Season prev. season |
48.5% | 472 | 47 | ||
Double Swoosh prev. season |
47.6% | 864 | 56 | ||
Crystal Arcade prev. season |
47.5% | 869 | 56 | ||
Layer Cake prev. season |
47.6% | 756 | 54 | ||
Rustic Arcade prev. season |
47.8% | 519 | 49 | ||
Undermine prev. season |
46.5% | 916 | 57 | ||
Belle's Rock prev. season |
47.2% | 492 | 48 | ||
Pit Stop ![]() |
61.9% | 21 | 1 | ||
Safe(r) Zone ![]() |
63.6% | 11 | 0 | ||
Spiraling Out ![]() |
57.1% | 14 | 0 | ||
New Horizons prev. season |
45.7% | 411 | 45 | ||
Safe Zone prev. season |
45.5% | 356 | 43 | ||
Shooting Star prev. season |
41.8% | 275 | 39 | ||
Hideout prev. season |
37.4% | 350 | 43 |
Direct duels in Knockout: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Sam counters nobody here — he wins and loses as strength would have it.
Nobody counters Sam here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list