Best map: Hot Potato with 69.7% from 99 games.
Diamondchange
08/04 to 08/21, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.5 points (regression 54.3% to 48.7%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
69.7% | 99 | 24 | ||
Dueling Beetles ![]() |
77.6% | 49 | 13 | ||
Pinball Dreams ![]() |
62.0% | 92 | 23 | ||
Kaboom Canyon prev. season |
61.7% | 81 | 21 | ||
Center Stage ![]() |
60.3% | 78 | 20 | ||
Bridge Too Far prev. season |
61.0% | 59 | 16 | ||
New Horizons prev. season |
56.8% | 88 | 22 | ||
Spiraling Out ![]() |
57.1% | 84 | 21 | ||
Ring of Fire prev. season |
57.7% | 78 | 20 | ||
Open Business ![]() |
60.0% | 50 | 14 | ||
Deathcap Trap prev. season |
55.7% | 79 | 21 | ||
Triple Dribble ![]() |
53.8% | 78 | 20 | ||
Parallel Plays ![]() |
53.2% | 77 | 20 | ||
Belle's Rock prev. season |
52.6% | 76 | 20 | ||
Layer Cake ![]() |
55.8% | 43 | 11 | ||
Sneaky Fields ![]() |
50.6% | 89 | 22 | ||
Dry Season prev. season |
51.4% | 72 | 19 | ||
Rustic Arcade ![]() |
53.7% | 41 | 11 | ||
Safe(r) Zone ![]() |
53.8% | 26 | 4 | ||
Hideout prev. season |
48.7% | 78 | 20 | ||
Shooting Star prev. season |
49.2% | 59 | 16 | ||
Double Swoosh ![]() |
49.0% | 51 | 14 | ||
Gem Fort ![]() |
46.9% | 64 | 17 | ||
Safe Zone prev. season |
46.6% | 58 | 16 | ||
Undermine ![]() |
46.7% | 45 | 12 | ||
Pit Stop ![]() |
46.2% | 52 | 14 | ||
Out in the Open prev. season |
43.1% | 65 | 18 | ||
Hard Rock Mine ![]() |
43.2% | 74 | 20 | ||
Flaring Phoenix prev. season |
41.7% | 103 | 25 | ||
Crystal Arcade prev. season |
34.7% | 75 | 20 |
Direct duels across all ranked maps: how Sam does when that brawler is on the enemy team. Computed for Diamond.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Diamond.
Edgar
61.7%
128 games
Rico
63.3%
109 games
Brock
63.2%
76 games
Surge
60.5%
76 games
Griff
56.4%
94 games
Trunk
58.8%
68 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | とも | Diamond | 23 | 33.4% | 30.4% |