Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Bounty: how Sam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Brock
55.5%
218 games
Tick
58.8%
102 games
Edgar
52.1%
240 games
Kit
57.1%
70 games
Piper
49.3%
144 games
Max
50.7%
75 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Lucid🍁 | Legendary | 33 | 39.6% | 72.7% |
| 2 | Профессор | Legendary | 50 | 39.3% | 62.0% |
| 3 | OGC|Goonix | Legendary | 25 | 38.3% | 76.0% |
| 4 | Iamssam | Legendary | 34 | 37.6% | 64.7% |
| 5 | feel my aura. | Legendary | 41 | 36.1% | 56.1% |