Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Direct duels in Heist: how Sam does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Sam counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
62.2%
378 games
Edgar
61.2%
405 games
Mico
62.4%
210 games
Carl
73.5%
83 games
Colt
58.2%
342 games
Kaze
57.6%
342 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Профессор | Legendary | 59 | 40.7% | 62.7% |
| 2 | Lucid🍁 | Legendary | 36 | 39.3% | 69.4% |
| 3 | OGC|Goonix | Legendary | 25 | 38.2% | 76.0% |
| 4 | Iamssam | Legendary | 34 | 37.5% | 64.7% |
| 5 | feel my aura. | Legendary | 44 | 35.8% | 54.5% |