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EN

Sam

Assassin Epic Ranked · Gold
54.0%Win rate across all maps
7,337Games
88Trust Score
16. of 105Rank by score
−4.6Skill bonus

Best map: Kaboom Canyon with 58.4% from 743 games.

Wins early — in Brawl Ball 7.7 points better in short rounds than in long ones (56.7% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 85.54.0 %
Popularity 4.0.06 %
Breadth 37.10% of maps
Counter safety 98.42.2 %
Star rate 86.30.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 55.6% from 1,409 appearances08/21 — 52.9% from 1,404 appearances08/22 — 55.3% from 1,059 appearances08/23 — 54.2% from 910 appearances08/24 — 54.8% from 1,366 appearances08/25 — 51.3% from 1,111 appearances08/26 — 52.6% from 78 appearances
55.6%08/20 52.6%08/26

Pick rate

08/20 — 0.1% from 1,409 appearances08/21 — 0.1% from 1,404 appearances08/22 — 0.1% from 1,059 appearances08/23 — 0.1% from 910 appearances08/24 — 0.1% from 1,366 appearances08/25 — 0.1% from 1,111 appearances08/26 — 0.1% from 78 appearances
0.1%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.6 points (regression 54.6% to 50.0%). Higher up he gets outplayed.

Bronze — 33.5% from 331 gamesSilver — 53.3% from 792 gamesGold — 53.9% from 7,496 gamesDiamond — 52.9% from 9,023 gamesMythic — 50.6% from 22,697 gamesLegendary — 49.2% from 6,150 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heistprev. season 58.4%
743 54
Bridge Too Far Heistprev. season 57.4%
866 56
Dueling Beetles Hot Zone 58.3%
554 50
Hot Potato Heist 58.6%
485 48
Spiraling Out Brawl Ball 56.0%
948 58
Ring of Fire Hot Zoneprev. season 55.4%
874 57
Center Stage Brawl Ball 55.6%
747 54
Open Business Hot Zone 56.7%
494 48
Pinball Dreams Brawl Ball 54.7%
892 57
Triple Dribble Brawl Ball 54.1%
945 58
Hard Rock Mine Gem Grab 54.6%
701 53
Pit Stop Heist 54.8%
547 49
Parallel Plays Hot Zone 53.8%
559 50
Sneaky Fields Brawl Ball 52.5%
892 57
Layer Cake Bounty 53.4%
547 49
Gem Fort Gem Grab 52.8%
667 52
Belle's Rock Knockout 53.3%
443 46
Deathcap Trap Gem Grabprev. season 51.0%
872 56
Double Swoosh Gem Grab 51.5%
546 49
Undermine Gem Grab 50.3%
593 51
Safe Zone Heistprev. season 49.5%
725 54
Pinhole Punt Brawl Ball 74.1%
27 4
Out in the Open Knockout 50.2%
418 45
Flaring Phoenix Knockout 49.6%
448 47
Safe(r) Zone Heist 50.2%
309 41
New Horizons Knockout 48.8%
424 46
Dry Season Bounty 48.6%
424 46
Rustic Arcade Gem Grab 47.0%
436 46
Shooting Star Bounty 46.4%
321 42
Hideout Bountyprev. season 43.8%
762 54

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.6% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%