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EN

Sam

Assassin Epic All games Bounty
43.7%Win rate in Bounty
9,529Games
92Trust Score
79. of 106Rank in Bounty

Best map: Gated Community with 68.6% from 392 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 3.BreadthCounter safetyStar rate
Win rate 26.43.7 %
Popularity 3.0.16 %
Breadth 58.27% of maps
Counter safety
Star rate 91.≈ 29.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 16 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 40.3% from 67 appearances08/06 — 41.7% from 545 appearances08/07 — 52.0% from 152 appearances08/08 — 51.0% from 251 appearances08/09 — 45.0% from 149 appearances08/11 — 57.9% from 107 appearances08/12 — 41.9% from 148 appearances08/13 — 40.5% from 1,100 appearances08/14 — 43.6% from 1,261 appearances08/15 — 38.2% from 1,117 appearances08/16 — 39.2% from 1,534 appearances08/17 — 45.9% from 895 appearances08/18 — 54.0% from 1,029 appearances08/19 — 49.8% from 323 appearances08/20 — 39.2% from 589 appearances08/24 — 63.0% from 108 appearances
40.3%08/05 63.0%08/24

Pick rate

08/05 — 0.1% from 67 appearances08/06 — 0.2% from 545 appearances08/07 — 0.3% from 152 appearances08/08 — 0.3% from 251 appearances08/09 — 0.3% from 149 appearances08/11 — 0.1% from 107 appearances08/12 — 0.1% from 148 appearances08/13 — 0.1% from 1,100 appearances08/14 — 0.2% from 1,261 appearances08/15 — 0.2% from 1,117 appearances08/16 — 0.2% from 1,534 appearances08/17 — 0.1% from 895 appearances08/18 — 0.2% from 1,029 appearances08/19 — 0.1% from 323 appearances08/20 — 0.2% from 589 appearances08/24 — 0.1% from 108 appearances
0.1%08/05 0.1%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 165 maps.

MapWin rateGamesTrust
Wall Hugging Bounty 55.5%
1810 67
Watermelons Bounty 59.4%
133 28
Hideout Bounty 48.4%
283 40
Choral Chambers Bounty 46.5%
129 28
Crystal Clearing Bounty 43.0%
2251 71
Deathcap Trap Bounty 38.7%
93 23
Tasty Berry Bounty 40.8%
1095 60
Supercut Bounty 40.5%
1438 64
Layer Cake Bounty 40.1%
593 51
Dry Season Bounty 35.3%
300 41
Shooting Star Bounty 36.4%
1404 64

Against whom

Direct duels in Bounty: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 42.0% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Sam here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 55.4% 213 games Tick 58.2% 98 games Edgar 53.0% 232 games Kit 56.5% 69 games Piper 49.3% 140 games Nori 48.7% 154 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.7% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%