My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sam

Assassin Epic Ranked · Diamond Brawl Ball
55.3%Win rate in Brawl Ball
2,068Games
69Trust Score
9. of 105Rank in Brawl Ball
−4.1Skill bonus

Best map: Kaboom Canyon with 59.0% from 586 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 93.55.3 %
Popularity 30.0.14 %
Breadth 60.20% of maps
Counter safety
Star rate 94.35.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 42.4% from 66 appearances08/06 — 46.3% from 82 appearances08/13 — 58.2% from 67 appearances08/14 — 54.0% from 63 appearances08/15 — 51.8% from 83 appearances08/16 — 59.5% from 84 appearances08/17 — 49.1% from 110 appearances08/18 — 53.6% from 69 appearances08/20 — 57.6% from 396 appearances08/21 — 55.3% from 580 appearances08/22 — 56.3% from 318 appearances08/23 — 49.4% from 237 appearances08/24 — 55.3% from 322 appearances08/25 — 56.1% from 214 appearances
42.4%08/05 56.1%08/25

Pick rate

08/05 — 0.1% from 66 appearances08/06 — 0.1% from 82 appearances08/13 — 0.1% from 67 appearances08/14 — 0.1% from 63 appearances08/15 — 0.1% from 83 appearances08/16 — 0.1% from 84 appearances08/17 — 0.1% from 110 appearances08/18 — 0.1% from 69 appearances08/20 — 0.2% from 396 appearances08/21 — 0.2% from 580 appearances08/22 — 0.1% from 318 appearances08/23 — 0.1% from 237 appearances08/24 — 0.1% from 322 appearances08/25 — 0.1% from 214 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.1 points (regression 54.8% to 50.7%). Higher up he gets outplayed.

Gold — 54.1% from 2,331 gamesDiamond — 54.2% from 2,825 gamesMythic — 52.1% from 6,873 gamesLegendary — 50.0% from 1,461 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 5 of 30 maps. 2 of 5 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball+Mythic + Gold 56.0%
1010 59
Center Stage Brawl Ball+Mythic 56.7%
418 45
Pinball Dreams Brawl Ball 55.3%
394 45
Sneaky Fields Brawl Ball 54.6%
425 46
Triple Dribble Brawl Ball 53.7%
449 47

Against whom

Direct duels in Brawl Ball: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 42.4% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 60.4% 618 games Rico 59.4% 532 games Bibi 59.8% 410 games Surge 59.3% 376 games Emz 56.5% 418 games Edgar 54.5% 749 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.6% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%