My roster

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EN

Sam

Assassin Epic Ranked · Diamond
53.4%Win rate across all maps
6,828Games
87Trust Score
28. of 105Rank by score
−4.6Skill bonus

Best map: Kaboom Canyon with 58.9% from 589 games.

Wins early — in Brawl Ball 7.7 points better in short rounds than in long ones (56.7% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 79.53.4 %
Popularity 6.0.09 %
Breadth 59.20% of maps
Counter safety 99.43.1 %
Star rate 86.30.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 12 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 51.6% from 95 appearances08/05 — 53.6% from 209 appearances08/06 — 51.9% from 216 appearances08/12 — 47.0% from 117 appearances08/13 — 54.3% from 197 appearances08/14 — 48.1% from 189 appearances08/15 — 50.6% from 241 appearances08/16 — 51.1% from 235 appearances08/17 — 48.6% from 296 appearances08/18 — 56.0% from 225 appearances08/20 — 54.8% from 1,312 appearances08/21 — 52.1% from 1,880 appearances08/22 — 53.7% from 1,150 appearances08/23 — 52.5% from 746 appearances08/24 — 54.0% from 998 appearances08/25 — 53.3% from 711 appearances
51.6%08/04 53.3%08/25

Pick rate

08/04 — 0.1% from 95 appearances08/05 — 0.0% from 209 appearances08/06 — 0.0% from 216 appearances08/12 — 0.0% from 117 appearances08/13 — 0.1% from 197 appearances08/14 — 0.0% from 189 appearances08/15 — 0.1% from 241 appearances08/16 — 0.0% from 235 appearances08/17 — 0.1% from 296 appearances08/18 — 0.0% from 225 appearances08/20 — 0.1% from 1,312 appearances08/21 — 0.1% from 1,880 appearances08/22 — 0.1% from 1,150 appearances08/23 — 0.1% from 746 appearances08/24 — 0.1% from 998 appearances08/25 — 0.1% from 711 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.6 points (regression 54.6% to 50.0%). Higher up he gets outplayed.

Bronze — 33.5% from 331 gamesSilver — 53.3% from 792 gamesGold — 53.9% from 7,496 gamesDiamond — 52.9% from 9,023 gamesMythic — 50.6% from 22,697 gamesLegendary — 49.2% from 6,150 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heistprev. season 58.9%
589 51
Dueling Beetles Hot Zoneprev. season 56.9%
1152 61
Hot Potato Heistprev. season 56.8%
977 58
Open Business Hot Zoneprev. season 56.4%
970 58
Spiraling Out Brawl Ball 55.8%
1038 59
Ring of Fire Hot Zoneprev. season 56.3%
691 53
Bridge Too Far Heistprev. season 55.4%
689 53
Center Stage Brawl Ball 56.6%
424 46
Pit Stop Heist 54.8%
547 49
Pinball Dreams Brawl Ball 55.3%
400 45
Sneaky Fields Brawl Ball 54.8%
429 46
Triple Dribble Brawl Ball 53.4%
459 47
Deathcap Trap Gem Grabprev. season 51.3%
859 56
Parallel Plays Hot Zone 52.0%
419 46
Gem Fort Gem Grab 51.9%
432 46
Safe Zone Heistprev. season 49.5%
725 54
Double Swoosh Gem Grabprev. season 48.5%
1297 62
Out in the Open Knockoutprev. season 49.1%
664 52
Layer Cake Bountyprev. season 48.4%
1095 60
Hard Rock Mine Gem Grab 49.8%
426 46
Flaring Phoenix Knockoutprev. season 48.4%
858 56
Safe(r) Zone Heist 50.2%
309 41
Belle's Rock Knockoutprev. season 48.5%
761 54
Undermine Gem Grabprev. season 47.3%
1369 63
Dry Season Bountyprev. season 47.9%
739 54
New Horizons Knockoutprev. season 47.7%
661 52
Rustic Arcade Gem Grabprev. season 46.7%
796 55
Crystal Arcade Gem Grabprev. season 46.5%
944 58
Shooting Star Bounty 46.4%
321 42
Hideout Bountyprev. season 41.6%
591 51

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.6% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%