My roster

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EN

Sam

Assassin Epic Ranked · Diamond
53.3%Win rate across all maps
6,968Games
88Trust Score
29. of 105Rank by score
−4.7Skill bonus

Best map: Kaboom Canyon with 58.9% from 594 games.

Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 79.53.3 %
Popularity 6.0.08 %
Breadth 51.17% of maps
Counter safety 98.42.9 %
Star rate 86.30.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 11 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 51.6% from 95 appearances08/05 — 53.6% from 209 appearances08/06 — 51.9% from 216 appearances08/12 — 47.0% from 117 appearances08/13 — 54.3% from 197 appearances08/14 — 48.1% from 189 appearances08/15 — 50.6% from 241 appearances08/16 — 51.1% from 235 appearances08/17 — 48.6% from 296 appearances08/18 — 56.0% from 225 appearances08/20 — 54.8% from 1,312 appearances08/21 — 52.1% from 1,884 appearances08/22 — 53.7% from 1,151 appearances08/23 — 52.5% from 751 appearances08/24 — 54.2% from 1,011 appearances08/25 — 53.4% from 745 appearances08/26 — 46.5% from 114 appearances
51.6%08/04 46.5%08/26

Pick rate

08/04 — 0.1% from 95 appearances08/05 — 0.0% from 209 appearances08/06 — 0.0% from 216 appearances08/12 — 0.0% from 117 appearances08/13 — 0.1% from 197 appearances08/14 — 0.0% from 189 appearances08/15 — 0.1% from 241 appearances08/16 — 0.0% from 235 appearances08/17 — 0.1% from 296 appearances08/18 — 0.0% from 225 appearances08/20 — 0.1% from 1,312 appearances08/21 — 0.1% from 1,884 appearances08/22 — 0.1% from 1,151 appearances08/23 — 0.1% from 751 appearances08/24 — 0.1% from 1,011 appearances08/25 — 0.1% from 745 appearances08/26 — 0.1% from 114 appearances
0.1%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.7 points (regression 54.7% to 49.9%). Higher up he gets outplayed.

Bronze — 33.3% from 339 gamesSilver — 53.5% from 820 gamesGold — 54.0% from 7,803 gamesDiamond — 52.8% from 9,163 gamesMythic — 50.6% from 22,755 gamesLegendary — 49.2% from 6,192 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heistprev. season 58.9%
594 51
Dueling Beetles Hot Zoneprev. season 56.8%
1162 61
Hot Potato Heistprev. season 56.8%
990 58
Open Business Hot Zoneprev. season 56.5%
979 58
Spiraling Out Brawl Ball 56.1%
1074 60
Ring of Fire Hot Zoneprev. season 56.3%
691 53
Bridge Too Far Heistprev. season 55.4%
690 53
Center Stage Brawl Ball 56.6%
433 46
Pit Stop Heist 54.7%
554 50
Pinball Dreams Brawl Ball 55.1%
405 45
Sneaky Fields Brawl Ball 54.3%
440 46
Triple Dribble Brawl Ball 53.4%
470 47
Deathcap Trap Gem Grabprev. season 51.3%
859 56
Gem Fort Gem Grab 52.7%
444 46
Parallel Plays Hot Zone 52.1%
424 46
Safe Zone Heistprev. season 49.7%
732 54
Double Swoosh Gem Grabprev. season 48.5%
1308 63
Out in the Open Knockoutprev. season 49.1%
674 53
Layer Cake Bountyprev. season 48.3%
1097 60
Safe(r) Zone Heist 50.3%
310 41
Belle's Rock Knockoutprev. season 48.4%
764 54
Flaring Phoenix Knockoutprev. season 48.3%
864 56
Hard Rock Mine Gem Grab 49.2%
433 46
Undermine Gem Grabprev. season 47.5%
1380 63
Dry Season Bountyprev. season 48.1%
747 54
New Horizons Knockoutprev. season 47.6%
662 52
Pinhole Punt Brawl Ball 55.1%
49 13
Rustic Arcade Gem Grabprev. season 46.7%
799 55
Crystal Arcade Gem Grabprev. season 46.5%
944 58
Shooting Star Bounty 46.9%
324 42
Hideout Bountyprev. season 41.5%
595 51

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 33 39.7% 72.7%
2 Профессор Legendary 50 39.3% 62.0%
3 OGC|Goonix Legendary 25 38.3% 76.0%
4 Iamssam Legendary 34 37.6% 64.7%
5 feel my aura. Legendary 41 36.1% 56.1%