Best map: Kaboom Canyon with 59.2% from 598 games.
Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/06 to 08/25, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 51.9% to 47.2%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
51.3% | 859 | 56 | ||
Gem Fort ![]() |
52.7% | 457 | 47 | ||
Double Swoosh prev. season |
48.3% | 1322 | 63 | ||
Hard Rock Mine ![]() |
49.3% | 438 | 46 | ||
Undermine prev. season |
47.4% | 1391 | 63 | ||
Rustic Arcade prev. season |
46.8% | 800 | 55 | ||
Crystal Arcade prev. season |
46.5% | 944 | 58 |
Direct duels in Gem Grab: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.8% against Otis in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
54.2%
356 games
Rico
54.9%
293 games
Rosa
64.6%
82 games
Stu
55.5%
220 games
Bo
54.7%
225 games
Bolt
58.3%
120 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Профессор | Legendary | 61 | 41.4% | 63.9% |
| 2 | Lucid🍁 | Legendary | 36 | 39.3% | 69.4% |
| 3 | OGC|Goonix | Legendary | 25 | 38.2% | 76.0% |
| 4 | Iamssam | Legendary | 34 | 37.5% | 64.7% |
| 5 | feel my aura. | Legendary | 44 | 35.8% | 54.5% |