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Sam

Assassin Epic Ranked · Diamond Gem Grab
50.2%Win rate in Gem Grab
1,466Games
64Trust Score
53. of 105Rank in Gem Grab
−4.7Skill bonus

Best map: Kaboom Canyon with 59.2% from 598 games.

Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 14.BreadthCounter safetyStar rate
Win rate 57.50.2 %
Popularity 14.0.10 %
Breadth 58.20% of maps
Counter safety
Star rate 95.36.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 10 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Win rate

08/06 — 53.2% from 77 appearances08/15 — 42.6% from 61 appearances08/17 — 47.6% from 82 appearances08/18 — 55.0% from 60 appearances08/20 — 49.2% from 264 appearances08/21 — 49.3% from 379 appearances08/22 — 51.0% from 253 appearances08/23 — 49.4% from 156 appearances08/24 — 51.0% from 198 appearances08/25 — 50.9% from 167 appearances
53.2%08/06 50.9%08/25

Pick rate

08/06 — 0.1% from 77 appearances08/15 — 0.1% from 61 appearances08/17 — 0.1% from 82 appearances08/18 — 0.0% from 60 appearances08/20 — 0.1% from 264 appearances08/21 — 0.1% from 379 appearances08/22 — 0.1% from 253 appearances08/23 — 0.1% from 156 appearances08/24 — 0.1% from 198 appearances08/25 — 0.1% from 167 appearances
0.1%08/06 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 51.9% to 47.2%). Higher up he gets outplayed.

Gold — 52.8% from 1,651 gamesDiamond — 49.8% from 2,054 gamesMythic — 48.5% from 6,286 gamesLegendary — 48.2% from 1,717 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 51.3%
859 56
Gem Fort Gem Grab 52.7%
457 47
Double Swoosh Gem Grabprev. season 48.3%
1322 63
Hard Rock Mine Gem Grab 49.3%
438 46
Undermine Gem Grabprev. season 47.4%
1391 63
Rustic Arcade Gem Grabprev. season 46.8%
800 55
Crystal Arcade Gem Grabprev. season 46.5%
944 58

Against whom

Direct duels in Gem Grab: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 41.8% against Otis in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 54.2% 356 games Rico 54.9% 293 games Rosa 64.6% 82 games Stu 55.5% 220 games Bo 54.7% 225 games Bolt 58.3% 120 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Профессор Legendary 61 41.4% 63.9%
2 Lucid🍁 Legendary 36 39.3% 69.4%
3 OGC|Goonix Legendary 25 38.2% 76.0%
4 Iamssam Legendary 34 37.5% 64.7%
5 feel my aura. Legendary 44 35.8% 54.5%