Best map: Kaboom Canyon with 58.4% from 742 games.
Wins early — in Brawl Ball 7.7 points better in short rounds than in long ones (56.7% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.3 points (regression 51.7% to 47.4%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 6 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine ![]() |
54.7% | 697 | 53 | ||
Gem Fort ![]() |
52.6% | 664 | 52 | ||
Deathcap Trap prev. season |
51.0% | 872 | 56 | ||
Double Swoosh ![]() |
51.3% | 542 | 49 | ||
Undermine ![]() |
50.2% | 590 | 51 | ||
Rustic Arcade ![]() |
46.9% | 433 | 46 |
Direct duels in Gem Grab: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 42.0% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
55.0%
329 games
Rosa
67.1%
73 games
Rico
55.5%
274 games
Max
57.0%
165 games
Stu
55.6%
207 games
Bo
54.9%
206 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Lucid🍁 | Legendary | 30 | 39.4% | 73.3% |
| 2 | OGC|Goonix | Legendary | 25 | 38.7% | 76.0% |
| 3 | Профессор | Legendary | 35 | 38.4% | 65.7% |
| 4 | Iamssam | Legendary | 34 | 37.9% | 64.7% |
| 5 | 伊藤さんだよ | Legendary | 32 | 34.4% | 53.1% |