Best map: Kaboom Canyon with 58.5% from 709 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/05 to 08/24, 16 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.2 points (regression 51.7% to 47.5%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 31 maps. 1 of 7 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
50.3% | 1133 | 60 | ||
Deathcap Trap prev. season |
50.9% | 780 | 55 | ||
Gem Fort prev. season |
49.2% | 1005 | 59 | ||
Rustic Arcade +Legendaryprev. season |
49.4% | 727 | 54 | ||
Crystal Arcade prev. season |
47.5% | 869 | 56 | ||
Double Swoosh prev. season |
47.0% | 906 | 57 | ||
Undermine prev. season |
46.6% | 986 | 58 |
Direct duels in Gem Grab: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.8% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rosa
68.1%
72 games
Griff
54.9%
324 games
Rico
55.7%
262 games
Max
58.8%
153 games
Stu
56.7%
203 games
Fang
58.7%
104 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Lucid🍁 | Legendary | 30 | 39.4% | 73.3% |
| 2 | OGC|Goonix | Legendary | 25 | 38.6% | 76.0% |
| 3 | Профессор | Legendary | 35 | 38.4% | 65.7% |
| 4 | Iamssam | Legendary | 34 | 37.9% | 64.7% |
| 5 | 伊藤さんだよ | Legendary | 32 | 34.4% | 53.1% |