Best map: Kaboom Canyon with 58.9% from 589 games.
Wins early — in Brawl Ball 7.7 points better in short rounds than in long ones (56.7% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon prev. season |
58.9% | 589 | 51 | ||
Hot Potato prev. season |
56.8% | 977 | 58 | ||
Bridge Too Far prev. season |
55.4% | 689 | 53 | ||
Pit Stop ![]() |
54.8% | 547 | 49 | ||
Safe Zone prev. season |
49.5% | 725 | 54 | ||
Safe(r) Zone ![]() |
50.2% | 309 | 41 |
Direct duels in Heist: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 42.0% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
62.3%
366 games
Edgar
61.7%
392 games
Mico
62.9%
202 games
Colt
58.1%
332 games
Kaze
57.9%
335 games
Carl
72.2%
79 games
Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Lucid🍁 | Legendary | 30 | 39.4% | 73.3% |
| 2 | OGC|Goonix | Legendary | 25 | 38.7% | 76.0% |
| 3 | Профессор | Legendary | 35 | 38.4% | 65.7% |
| 4 | Iamssam | Legendary | 34 | 37.9% | 64.7% |
| 5 | 伊藤さんだよ | Legendary | 32 | 34.4% | 53.1% |