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Sam

Assassin Epic Ranked · Diamond Heist
55.0%Win rate in Heist
992Games
58Trust Score
16. of 105Rank in Heist

Best map: Kaboom Canyon with 58.9% from 589 games.

Wins early — in Brawl Ball 7.7 points better in short rounds than in long ones (56.7% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 14.BreadthCounter safetyStar rate
Win rate 92.55.1 %
Popularity 14.0.06 %
Breadth 60.20% of maps
Counter safety
Star rate 77.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 55.3% from 197 appearances08/21 — 54.9% from 257 appearances08/22 — 57.1% from 184 appearances08/23 — 54.5% from 99 appearances08/24 — 51.7% from 151 appearances08/25 — 57.3% from 103 appearances
55.3%08/20 57.3%08/25

Pick rate

08/20 — 0.1% from 197 appearances08/21 — 0.1% from 257 appearances08/22 — 0.1% from 184 appearances08/23 — 0.0% from 99 appearances08/24 — 0.1% from 151 appearances08/25 — 0.1% from 103 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 57.2% from 1,060 gamesDiamond — 56.2% from 1,169 gamesMythic — 54.0% from 2,149 gamesLegendary — 57.1% from 711 games
GoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heistprev. season 58.9%
589 51
Hot Potato Heistprev. season 56.8%
977 58
Bridge Too Far Heistprev. season 55.4%
689 53
Pit Stop Heist 54.8%
547 49
Safe Zone Heistprev. season 49.5%
725 54
Safe(r) Zone Heist 50.2%
309 41

Against whom

Direct duels in Heist: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 42.0% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 62.3% 366 games Edgar 61.7% 392 games Mico 62.9% 202 games Colt 58.1% 332 games Kaze 57.9% 335 games Carl 72.2% 79 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.7% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%