My roster

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EN

Sam

Assassin Epic Ranked · Mythic Hot Zone
54.8%Win rate in Hot Zone
3,348Games
77Trust Score
7. of 105Rank in Hot Zone
−4.7Skill bonus

Best map: Kaboom Canyon with 58.5% from 709 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 55.BreadthCounter safetyStar rate
Win rate 97.54.8 %
Popularity 55.0.62 %
Breadth 89.30% of maps
Counter safety
Star rate 85.28.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/23, 12 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.

Win rate

08/05 — 53.0% from 149 appearances08/10 — 59.0% from 61 appearances08/11 — 58.9% from 214 appearances08/12 — 54.4% from 360 appearances08/13 — 51.9% from 424 appearances08/14 — 52.9% from 412 appearances08/15 — 57.2% from 381 appearances08/16 — 53.5% from 301 appearances08/17 — 54.4% from 272 appearances08/18 — 60.1% from 273 appearances08/19 — 36.9% from 65 appearances08/23 — 53.0% from 66 appearances
53.0%08/05 53.0%08/23

Pick rate

08/05 — 0.0% from 149 appearances08/10 — 0.0% from 61 appearances08/11 — 0.0% from 214 appearances08/12 — 0.0% from 360 appearances08/13 — 0.0% from 424 appearances08/14 — 0.0% from 412 appearances08/15 — 0.0% from 381 appearances08/16 — 0.0% from 301 appearances08/17 — 0.0% from 272 appearances08/18 — 0.0% from 273 appearances08/19 — 0.0% from 65 appearances08/23 — 0.1% from 66 appearances
0.0%08/05 0.1%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 56.9% to 52.2%). Higher up he gets outplayed.

Gold — 54.4% from 888 gamesDiamond — 56.6% from 1,189 gamesMythic — 54.8% from 3,348 gamesLegendary — 49.3% from 976 games
GoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Mythic). Filtered to Hot Zone: 4 of 31 maps. 1 of 4 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 57.0%
684 53
Dueling Beetles Hot Zoneprev. season 55.1%
835 56
Parallel Plays Hot Zoneprev. season 53.4%
1323 63
Ring of Fire Hot Zone+Legendaryprev. season 53.1%
633 52

Against whom

Direct duels in Hot Zone: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 42.1% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Sam counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Sam here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bo 64.0% 164 games Griff 61.3% 204 games Nori 60.6% 160 games Emz 59.0% 195 games Surge 60.4% 159 games Doug 68.4% 76 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.6% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%