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EN

Sam

Assassin Epic Ranked · Mythic Knockout
47.9%Win rate in Knockout
2,008Games
69Trust Score
54. of 105Rank in Knockout
−7.1Skill bonus

Best map: Kaboom Canyon with 58.5% from 709 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 35.BreadthCounter safetyStar rate
Win rate 50.47.9 %
Popularity 35.0.31 %
Breadth 88.30% of maps
Counter safety
Star rate 93.≈ 30.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/11 to 08/18, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.

Win rate

08/11 — 47.6% from 105 appearances08/12 — 46.9% from 262 appearances08/13 — 45.5% from 244 appearances08/14 — 49.6% from 228 appearances08/15 — 53.6% from 211 appearances08/16 — 54.1% from 181 appearances08/17 — 45.8% from 238 appearances08/18 — 49.7% from 175 appearances
47.6%08/11 49.7%08/18

Pick rate

08/11 — 0.0% from 105 appearances08/12 — 0.0% from 262 appearances08/13 — 0.0% from 244 appearances08/14 — 0.0% from 228 appearances08/15 — 0.0% from 211 appearances08/16 — 0.0% from 181 appearances08/17 — 0.0% from 238 appearances08/18 — 0.0% from 175 appearances
0.0%08/11 0.0%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.1 points (regression 52.4% to 45.3%). Higher up he gets outplayed.

Gold — 52.7% from 804 gamesDiamond — 49.5% from 910 gamesMythic — 47.9% from 2,008 gamesLegendary — 45.2% from 584 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 31 maps. Almost every row here is too thin for Mythic alone and adds Legendary / Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 49.4%
605 51
Out in the Open Knockoutprev. season 48.6%
766 55
New Horizons Knockoutprev. season 45.8%
570 50
Belle's Rock Knockoutprev. season 45.0%
669 53

Against whom

Direct duels in Knockout: how Sam does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 41.8% against 8-Bit in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

Nobody counters Sam here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.0% 242 games Edgar 54.2% 225 games Mortis 56.1% 98 games Gray 59.1% 66 games Piper 53.6% 140 games Tick 54.1% 85 games

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.4% 73.3%
2 OGC|Goonix Legendary 25 38.6% 76.0%
3 Профессор Legendary 35 38.4% 65.7%
4 Iamssam Legendary 34 37.9% 64.7%
5 伊藤さんだよ Legendary 32 34.4% 53.1%