My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sam

Assassin Epic Ranked · Diamond
53.4%Win rate across all maps
6,894Games
87Trust Score
28. of 105Rank by score
−4.7Skill bonus

Best map: Dueling Beetles with 56.9% from 1,159 games.

Wins early — in Brawl Ball 6.5 points better in short rounds than in long ones (55.5% against 49.0%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 79.53.4 %
Popularity 6.0.08 %
Breadth 58.20% of maps
Counter safety 98.42.9 %
Star rate 86.30.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 12 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 51.6% from 95 appearances08/05 — 53.6% from 209 appearances08/06 — 51.9% from 216 appearances08/12 — 47.0% from 117 appearances08/13 — 54.3% from 197 appearances08/14 — 48.1% from 189 appearances08/15 — 50.6% from 241 appearances08/16 — 51.1% from 235 appearances08/17 — 48.6% from 296 appearances08/18 — 56.0% from 225 appearances08/20 — 54.8% from 1,312 appearances08/21 — 52.2% from 1,883 appearances08/22 — 53.7% from 1,150 appearances08/23 — 52.4% from 748 appearances08/24 — 54.1% from 1,005 appearances08/25 — 53.4% from 732 appearances
51.6%08/04 53.4%08/25

Pick rate

08/04 — 0.1% from 95 appearances08/05 — 0.0% from 209 appearances08/06 — 0.0% from 216 appearances08/12 — 0.0% from 117 appearances08/13 — 0.1% from 197 appearances08/14 — 0.0% from 189 appearances08/15 — 0.1% from 241 appearances08/16 — 0.0% from 235 appearances08/17 — 0.1% from 296 appearances08/18 — 0.0% from 225 appearances08/20 — 0.1% from 1,312 appearances08/21 — 0.1% from 1,883 appearances08/22 — 0.1% from 1,150 appearances08/23 — 0.1% from 748 appearances08/24 — 0.1% from 1,005 appearances08/25 — 0.1% from 732 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.7 points (regression 54.7% to 49.9%). Higher up he gets outplayed.

Bronze — 33.1% from 335 gamesSilver — 53.6% from 801 gamesGold — 54.0% from 7,646 gamesDiamond — 52.9% from 9,089 gamesMythic — 50.6% from 22,729 gamesLegendary — 49.2% from 6,165 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dueling Beetles Hot Zoneprev. season 56.9%
1159 61
Kaboom Canyon Heistprev. season 58.9%
593 51
Hot Potato Heistprev. season 56.8%
979 58
Open Business Hot Zoneprev. season 56.3%
972 58
Spiraling Out Brawl Ball 55.9%
1060 59
Ring of Fire Hot Zoneprev. season 56.3%
691 53
Bridge Too Far Heistprev. season 55.4%
689 53
Center Stage Brawl Ball 56.7%
430 46
Pit Stop Heist 54.8%
549 50
Pinball Dreams Brawl Ball 55.2%
404 45
Sneaky Fields Brawl Ball 54.5%
433 46
Triple Dribble Brawl Ball 53.1%
467 47
Deathcap Trap Gem Grabprev. season 51.3%
859 56
Gem Fort Gem Grab 52.5%
440 46
Parallel Plays Hot Zone 52.3%
421 46
Safe Zone Heistprev. season 49.7%
728 54
Double Swoosh Gem Grabprev. season 48.5%
1300 62
Layer Cake Bountyprev. season 48.4%
1095 60
Out in the Open Knockoutprev. season 49.0%
669 53
Flaring Phoenix Knockoutprev. season 48.5%
860 56
Safe(r) Zone Heist 50.3%
310 41
Hard Rock Mine Gem Grab 49.5%
428 46
Belle's Rock Knockoutprev. season 48.4%
763 54
Undermine Gem Grabprev. season 47.4%
1376 63
Dry Season Bountyprev. season 47.9%
741 54
New Horizons Knockoutprev. season 47.7%
661 52
Rustic Arcade Gem Grabprev. season 46.7%
798 55
Crystal Arcade Gem Grabprev. season 46.5%
944 58
Shooting Star Bounty 46.7%
323 42
Hideout Bountyprev. season 41.6%
592 51

Who beats Sam and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sam, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Lucid🍁 Legendary 30 39.2% 73.3%
2 OGC|Goonix Legendary 25 38.4% 76.0%
3 Iamssam Legendary 34 37.7% 64.7%
4 Профессор Legendary 37 37.5% 62.2%
5 Angel Legendary 31 34.5% 54.8%