My roster

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Sandy

Controller Legendary Trophies Knockout
55.6%Win rate in Knockout
48,088Games
100Trust Score
57. of 106Rank in Knockout

Best map: Match 1123581321 with 62.4% from 10,115 games.

Profile

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 42.55.6 %
Popularity 43.0.39 %
Breadth 32.19% of maps
Counter safety 6.18.4 %
Star rate 68.22.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 09/03, 26 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 09/03.

Win rate

08/06 — 54.1% from 1,881 appearances08/10 — 53.9% from 456 appearances08/11 — 49.9% from 953 appearances08/12 — 54.1% from 1,381 appearances08/13 — 49.1% from 1,873 appearances08/14 — 47.3% from 2,566 appearances08/15 — 50.3% from 4,078 appearances08/16 — 51.6% from 4,695 appearances08/17 — 56.0% from 2,570 appearances08/18 — 55.2% from 1,229 appearances08/19 — 54.5% from 1,448 appearances08/20 — 49.9% from 1,037 appearances08/21 — 59.7% from 759 appearances08/22 — 52.3% from 640 appearances08/23 — 53.8% from 948 appearances08/24 — 58.7% from 1,294 appearances08/25 — 63.6% from 1,339 appearances08/26 — 60.3% from 2,373 appearances08/27 — 61.9% from 2,381 appearances08/28 — 59.5% from 2,381 appearances08/29 — 60.7% from 2,276 appearances08/30 — 63.2% from 2,562 appearances08/31 — 59.5% from 2,217 appearances09/01 — 58.9% from 1,322 appearances09/02 — 56.7% from 1,706 appearances09/03 — 60.3% from 833 appearances
54.1%08/06 60.3%09/03

Pick rate

08/06 — 0.3% from 1,881 appearances08/10 — 0.2% from 456 appearances08/11 — 0.2% from 953 appearances08/12 — 0.2% from 1,381 appearances08/13 — 0.3% from 1,873 appearances08/14 — 0.3% from 2,566 appearances08/15 — 0.3% from 4,078 appearances08/16 — 0.3% from 4,695 appearances08/17 — 0.3% from 2,570 appearances08/18 — 0.2% from 1,229 appearances08/19 — 0.2% from 1,448 appearances08/20 — 0.2% from 1,037 appearances08/21 — 0.2% from 759 appearances08/22 — 0.2% from 640 appearances08/23 — 0.2% from 948 appearances08/24 — 0.2% from 1,294 appearances08/25 — 0.2% from 1,339 appearances08/26 — 0.2% from 2,373 appearances08/27 — 0.2% from 2,381 appearances08/28 — 0.2% from 2,381 appearances08/29 — 0.2% from 2,276 appearances08/30 — 0.3% from 2,562 appearances08/31 — 0.3% from 2,217 appearances09/01 — 0.2% from 1,322 appearances09/02 — 0.3% from 1,706 appearances09/03 — 0.3% from 833 appearances
0.3%08/06 0.3%09/03

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 19 of 175 maps.

MapWin rateGamesTrust
Leaping Dogs Knockout 60.1%
3939 79
Crab Claws Knockout 59.5%
4003 79
Think Ahead Knockout 58.3%
2730 74
Out in the Open Knockout 58.0%
3366 77
Opening Move Knockout 58.5%
2348 71
Belle's Rock Knockout 57.1%
3285 76
Konnakol Knockout 56.2%
9209 92
Please Remain Standing Knockout 57.3%
1976 69
Goldarm Gulch Knockout 57.1%
1773 67
Chivalry Knockout 56.4%
2521 72
Streets with No Name Knockout 56.0%
3161 76
Double Decker Knockout 58.5%
840 56
Jungle Top Knockout 53.4%
3454 77
New Perspective Knockout 52.1%
842 56
Split Difference Knockout 44.3%
2093 70
Healthy Middle Ground Knockout 41.9%
43 11
Close Call Knockout 42.8%
1153 61
Flowing Springs Knockout 41.8%
892 57
Deep End Knockout 23.5%
460 47

Against whom

Direct duels in Knockout: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 8.1% against Buzz in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Kaze 51.1% 399 games Nori 49.2% 1,020 games Trunk 53.1% 130 games Willow 49.4% 336 games Gus 51.2% 121 games Gray 49.7% 155 games

Who plays him best soon

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SAITAN INÚTIL Legendary 28 43.1% 78.6%
2 ༄ᶦᶰᵈ᭄✿Gᴀᴍᴇʀ࿐ Legendary 28 42.2% 75.0%
3 Annihilation Legendary 25 40.7% 72.0%
4 фанатик Legendary 48 39.6% 56.3%
5 下手くそしかおらへん Legendary 23 38.7% 65.2%