Wins late — in Brawl Ball 9.2 points better in long rounds than in short ones (52.5% against 43.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only Pit Stop. 08/20 to 08/25, 6 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Direct duels in Heist: how Sandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
54.0%
632 games
Kaze
49.2%
417 games
Mico
51.4%
144 games
Trunk
51.4%
109 games
Chuck
47.6%
126 games
Willow
40.2%
112 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ༄ᶦᶰᵈ᭄✿Gᴀᴍᴇʀ࿐ | Legendary | 22 | 40.1% | 77.3% |
| 2 | SAITAN INÚTIL | Legendary | 20 | 40.0% | 80.0% |
| 3 | фанатик | Legendary | 46 | 38.0% | 54.3% |
| 4 | 阿毛毛|Yoyoissb | Legendary | 21 | 35.8% | 57.1% |
| 5 | BIGDOZA | Diamond | 22 | 34.5% | 50.0% |