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← Overview

Sandy

Controller Legendary Ranked · Diamond
54.8%Win rate across all maps
6,771Games
87Trust Score
10. of 105Rank by score
+28.3Skill bonus

Best map: Dueling Beetles with 61.3% from 638 games.

Wins late — in Brawl Ball 8.5 points better in long rounds than in short ones (60.1% against 51.6%, split at 92 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 90.54.8 %
Popularity 17.0.14 %
Breadth 62.21% of maps
Counter safety 2.7.1 %
Star rate 13.16.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/23, 16 days. 11 earlier days are left out — below 153 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 46.2% from 517 appearances08/05 — 52.1% from 1,713 appearances08/06 — 52.8% from 1,431 appearances08/11 — 44.0% from 377 appearances08/12 — 51.1% from 842 appearances08/13 — 49.9% from 1,270 appearances08/14 — 53.0% from 1,418 appearances08/15 — 50.7% from 1,329 appearances08/16 — 50.8% from 1,540 appearances08/17 — 49.8% from 1,690 appearances08/18 — 49.3% from 1,575 appearances08/19 — 49.1% from 383 appearances08/20 — 53.8% from 1,830 appearances08/21 — 54.7% from 2,721 appearances08/22 — 55.3% from 1,877 appearances08/23 — 57.7% from 343 appearances
46.2%08/04 57.7%08/23

Pick rate

08/04 — 0.3% from 517 appearances08/05 — 0.3% from 1,713 appearances08/06 — 0.3% from 1,431 appearances08/11 — 0.4% from 377 appearances08/12 — 0.3% from 842 appearances08/13 — 0.3% from 1,270 appearances08/14 — 0.3% from 1,418 appearances08/15 — 0.3% from 1,329 appearances08/16 — 0.3% from 1,540 appearances08/17 — 0.3% from 1,690 appearances08/18 — 0.3% from 1,575 appearances08/19 — 0.3% from 383 appearances08/20 — 0.2% from 1,830 appearances08/21 — 0.1% from 2,721 appearances08/22 — 0.1% from 1,877 appearances08/23 — 0.2% from 343 appearances
0.3%08/04 0.2%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.3 — rewards skill: from Bronze to Masters the win rate climbs by 28.3 points (regression 32.6% to 60.9%). The higher the tier, the better he does.

Bronze — 23.5% from 994 gamesSilver — 25.5% from 2,396 gamesGold — 39.0% from 12,509 gamesDiamond — 51.9% from 21,279 gamesMythic — 52.1% from 150,636 gamesLegendary — 52.7% from 33,004 gamesMasters — 50.4% from 609 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Dueling Beetles Hot Zone 61.3%
638 52
Open Business Hot Zone 57.9%
713 53
Ring of Fire Hot Zone 60.0%
405 45
Double Swoosh Gem Grab 55.6%
1150 61
Hard Rock Mine Gem Grab 58.4%
449 47
Sneaky Fields Brawl Ball 55.6%
468 47
Triple Dribble Brawl Ballprev. season 52.8%
767 55
Undermine Gem Grab 53.0%
581 50
Crystal Arcade Gem Grabprev. season 51.6%
970 58
Spiraling Out Brawl Ball 54.8%
239 37
Rustic Arcade Gem Grabprev. season 50.9%
774 55
Deathcap Trap Gem Grabprev. season 50.4%
915 57
Gem Fort Gem Grab 51.0%
498 48
Pinball Dreams Brawl Ballprev. season 49.9%
737 54
Center Stage Brawl Ballprev. season 49.6%
744 54
Layer Cake Bountyprev. season 48.5%
396 45
Belle's Rock Knockoutprev. season 50.0%
148 30
Safe(r) Zone Heist 52.2%
23 2
Flaring Phoenix Knockoutprev. season 45.3%
245 37
Dry Season Bountyprev. season 44.8%
252 38
Shooting Star Bountyprev. season 44.7%
150 30
Hot Potato Heistprev. season 42.3%
97 24
Kaboom Canyon Heistprev. season 39.2%
102 24
Hideout Bountyprev. season 40.2%
179 33
Safe Zone Heistprev. season 38.1%
97 24
Pit Stop Heist 25.9%
27 4
Out in the Open Knockoutprev. season 39.3%
173 32
New Horizons Knockoutprev. season 37.3%
209 35
Parallel Plays Hot Zoneprev. season 37.0%
473 47
Bridge Too Far Heistprev. season 26.7%
75 20

Who beats Sandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.