Best map: Dueling Beetles with 56.7% from 1,721 games.
Wins early — in Gem Grab 5.7 points better in short rounds than in long ones (54.8% against 49.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 153 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +30.0 — rewards skill: from Bronze to Masters the win rate climbs by 30.0 points (regression 31.3% to 61.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles prev. season |
56.7% | 1721 | 67 | ||
Ring of Fire prev. season |
56.4% | 1199 | 61 | ||
Double Swoosh ![]() |
55.5% | 773 | 55 | ||
Open Business ![]() |
56.9% | 443 | 46 | ||
Sneaky Fields prev. season |
54.0% | 820 | 56 | ||
Hard Rock Mine prev. season |
53.0% | 1312 | 63 | ||
Crystal Arcade prev. season |
51.6% | 970 | 58 | ||
Triple Dribble prev. season |
52.2% | 669 | 53 | ||
Undermine prev. season |
49.9% | 1366 | 63 | ||
Deathcap Trap prev. season |
50.4% | 915 | 57 | ||
Rustic Arcade prev. season |
50.7% | 714 | 53 | ||
Gem Fort prev. season |
49.6% | 1400 | 64 | ||
Pinball Dreams prev. season |
49.7% | 664 | 52 | ||
Spiraling Out ![]() |
52.8% | 144 | 30 | ||
Center Stage prev. season |
48.2% | 647 | 52 | ||
Belle's Rock prev. season |
51.9% | 131 | 28 | ||
Layer Cake prev. season |
47.9% | 353 | 43 | ||
Flaring Phoenix prev. season |
45.9% | 222 | 36 | ||
Safe(r) Zone ![]() |
50.0% | 12 | 0 | ||
Dry Season prev. season |
44.7% | 228 | 36 | ||
Shooting Star prev. season |
44.7% | 141 | 29 | ||
Hot Potato prev. season |
44.3% | 88 | 22 | ||
Pit Stop ![]() |
26.3% | 19 | 0 | ||
Hideout prev. season |
40.9% | 159 | 31 | ||
Out in the Open prev. season |
39.5% | 157 | 31 | ||
Kaboom Canyon prev. season |
36.0% | 86 | 22 | ||
Safe Zone prev. season |
36.0% | 86 | 22 | ||
Bridge Too Far prev. season |
30.3% | 66 | 18 | ||
New Horizons prev. season |
36.7% | 196 | 34 | ||
Parallel Plays prev. season |
37.0% | 441 | 46 |
Direct duels in Gem Grab: how Sandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.2% against Edgar in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
73.1%
186 games
Stu
60.2%
186 games
Starr Nova
56.7%
268 games
Bo
54.6%
302 games
Emz
53.2%
427 games
Mortis
52.7%
385 games
Players with a profile and at least 20 games on Sandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.